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use std::time::Duration;
#[derive(Default, Debug, Clone)]
pub struct NetworkSpeed {
pub receive: f64,
pub transmit: f64,
}
#[derive(Default, Debug, Clone, Eq, PartialEq)]
pub struct NetworkStat {
pub receive_bytes: u64,
pub transmit_bytes: u64,
}
impl NetworkStat {
#[inline]
pub fn compute_speed(
&self,
network_stat_after_this: &NetworkStat,
interval: Duration,
) -> NetworkSpeed {
let seconds = interval.as_secs_f64();
let d_receive = network_stat_after_this.receive_bytes - self.receive_bytes;
let d_transmit = network_stat_after_this.transmit_bytes - self.transmit_bytes;
let receive = d_receive as f64 / seconds;
let transmit = d_transmit as f64 / seconds;
NetworkSpeed {
receive,
transmit,
}
}
}