fn main() {
windows::build!(
Windows::Win32::Graphics::Direct3D11::*,
Windows::Win32::Graphics::Direct3D12::*,
Windows::Win32::Graphics::Dxgi::*,
Windows::Win32::Graphics::Direct2D::*,
Windows::Win32::Graphics::DirectWrite::*,
Windows::Win32::Graphics::Imaging::*,
Windows::Win32::System::Threading::{
CreateEventW,
WaitForSingleObject,
},
Windows::Win32::Foundation::{
PSTR,
PWSTR,
HWND,
HINSTANCE,
FILETIME,
},
Windows::Win32::System::SystemServices::{
GENERIC_READ,
},
Windows::Win32::System::WindowsProgramming::{
INFINITE,
},
);
}