Crate mint [] [src]

Mint - Math interoperability standard types.

Defines basic math types useful for computer graphics. Designed to serve as an interoperability standard between libraries.

Structs

ColumnMatrix2
ColumnMatrix3
ColumnMatrix4
ColumnMatrix3x2
ColumnMatrix4x3
Point2
Point3
ProperEulerAngles

Proper Euler rotation angles in ZXZ convention, that is: - first, rotation around Z axis is done - next, rotation around the original X axis is done - finally, rotation around the original Z axis is done again

Quaternion

Standard quaternion represented by the scalar and vector parts. Useful for representing rotation in 3D space.

RowMatrix2
RowMatrix3
RowMatrix4
RowMatrix2x3
RowMatrix3x4
TaitBryanAngles

Tait-Bryan rotation angles in ZYX convention, that is: - first, rotation around Z axis is done - next, rotation around the new Y axis is done - finally, rotation around the new X axis is done

Vector2
Vector3
Vector4