Crate mint [−] [src]
Mint - Math interoperability standard types.
Defines basic math types useful for computer graphics. Designed to serve as an interoperability standard between libraries.
Structs
ColumnMatrix2 | |
ColumnMatrix3 | |
ColumnMatrix4 | |
ColumnMatrix3x2 | |
ColumnMatrix4x3 | |
Point2 | |
Point3 | |
ProperEulerAngles |
Proper Euler rotation angles in ZXZ convention, that is: - first, rotation around Z axis is done - next, rotation around the original X axis is done - finally, rotation around the original Z axis is done again |
Quaternion |
Standard quaternion represented by the scalar and vector parts. Useful for representing rotation in 3D space. |
RowMatrix2 | |
RowMatrix3 | |
RowMatrix4 | |
RowMatrix2x3 | |
RowMatrix3x4 | |
TaitBryanAngles |
Tait-Bryan rotation angles in ZYX convention, that is: - first, rotation around Z axis is done - next, rotation around the new Y axis is done - finally, rotation around the new X axis is done |
Vector2 | |
Vector3 | |
Vector4 |