Struct minifb::Window

source ·
pub struct Window(_);
Expand description

Window is used to open up a window. It’s possible to optionally display a 32-bit buffer when the widow is set as non-resizable.

Implementations

Opens up a new window

Examples

Open up a window with default settings

let mut window = match Window::new("Test", 640, 400, WindowOptions::default()) {
   Ok(win) => win,
   Err(err) => {
       println!("Unable to create window {}", err);
       return;
   }
};

Open up a window that is resizeable

let mut window = match Window::new("Test", 640, 400,
                                    WindowOptions {
                                        resize: true,
                                        ..WindowOptions::default()
                                    }) {
   Ok(win) => win,
   Err(err) => {
       println!("Unable to create window {}", err);
       return;
   }
};

Allows you to set a new title of the window after creation

Examples
let mut window = match Window::new("Test", 640, 400, WindowOptions::default()).unwrap();

window.set_title("My New Title!");

Returns the native handle for a window which is an opaque pointer/handle which dependens on the current operating system:

Windows HWND
MacOS   NSWindow
X11     XWindow

Updates the window with a 32-bit pixel buffer. Notice that the buffer needs to be at least the size of the created window

Examples
let mut buffer: Vec<u32> = vec![0; 640 * 400];

let mut window = match Window::new("Test", 640, 400, WindowOptions::default()).unwrap();

window.update_with_buffer(&buffer).unwrap();

Updates the window (this is required to call in order to get keyboard/mouse input, etc)

Examples
let mut buffer: Vec<u32> = vec![0; 640 * 400];

let mut window = match Window::new("Test", 640, 400, WindowOptions::default()).unwrap();

window.update();

Checks if the window is still open. A window can be closed by the user (by for example pressing the close button on the window) It’s up to the user to make sure that this is being checked and take action depending on the state.

Examples
while window.is_open() {
    window.update(...)
}

Sets the position of the window. This is useful if you have more than one window and want to align them up on the screen

Examples
// Moves the window to pixel position 20, 20 on the screen
window.set_position(20, 20);

Returns the current size of the window

Examples
let size = window.get_size();
println!("width {} height {}", size.0, size.1);

Get the current position of the mouse relative to the current window The coordinate system is as 0, 0 as the upper left corner

Examples
window.get_mouse_pos(MouseMode::Clamp).map(|mouse| {
    println!("x {} y {}", mouse.0, mouse.1);
});

Get the current position of the mouse relative to the current window The coordinate system is as 0, 0 as the upper left corner and ignores any scaling set to the window.

Examples
window.get_unscaled_mouse_pos(MouseMode::Clamp).map(|mouse| {
    println!("x {} y {}", mouse.0, mouse.1);
});

Check if a mouse button is down or not

Examples
let left_down = window.get_mouse_down(MouseButton::Left);
println!("is left down? {}", left_down)

Get the current movement of the scroll wheel. Scroll wheel can mean different thing depending on the device attach. For example on Mac with trackpad “scroll wheel” means two finger swiping up/down (y axis) and to the sides (x-axis) When using a mouse this assumes the scroll wheel which often is only y direction.

Examples
window.get_scroll_wheel().map(|scroll| {
    println!("scrolling - x {} y {}", scroll.0, scroll.1);
});

Set a different cursor style. This can be used if you have resizing elements or something like that

Examples
window.set_cursor_style(CursorStyle::ResizeLeftRight);

Get the current keys that are down.

Examples
window.get_keys().map(|keys| {
    for t in keys {
        match t {
            Key::W => println!("holding w"),
            Key::T => println!("holding t"),
            _ => (),
        }
    }
});

Get the current pressed keys. Repeat can be used to control if keys should be repeated if down or not.

Examples
window.get_keys_pressed(KeyRepeat::No).map(|keys| {
    for t in keys {
        match t {
            Key::W => println!("pressed w"),
            Key::T => println!("pressed t"),
            _ => (),
        }
    }
});

Check if a single key is down.

Examples
if window.is_key_down(Key::A) {
    println!("Key A is down");
}

Check if a single key is pressed. KeyRepeat will control if the key should be repeated or not while being pressed.

Examples
if window.is_key_pressed(KeyRepeat::No) {
    println!("Key A is down");
}

Sets the delay for when a key is being held before it starts being repeated the default value is 0.25 sec

Examples
window.set_key_repeat_delay(0.5) // 0.5 sec before repeat starts

Sets the rate in between when the keys has passed the initial repeat_delay. The default value is 0.05 sec

Examples
window.set_key_repeat_rate(0.01) // 0.01 sec between keys

Returns if this windows is the current active one

Set input callback to recive callback on char input

This allows adding menus to your windows. As menus behaves a bit diffrently depending on Operating system here is how it works.

Windows:
  Each window has their own menu and shortcuts are active depending on active window.
Mac:
  As Mac uses one menu for the whole program the menu will change depending
  on which window you have active.
Linux/BSD/etc:
  Menus aren't supported as they depend on each WindowManager and is outside of the
  scope for this library to support. Use [get_unix_menus] to get a structure

Remove a menu that has been added with [#add_menu]

Check if a menu item has been pressed

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.