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use glutin::{
GlWindow,
EventsLoop,
VirtualKeyCode,
MouseButton,
ModifiersState,
};
use core::Framebuffer;
use std::collections::HashMap;
pub struct GlutinBreakout {
pub events_loop: EventsLoop,
pub gl_window: GlWindow,
pub fb: Framebuffer,
}
pub struct BasicInput {
pub mouse_pos: (f64, f64),
pub mouse: HashMap<MouseButton, (bool, bool)>,
pub keys: HashMap<VirtualKeyCode, (bool, bool)>,
pub modifiers: ModifiersState,
pub resized: bool,
}
impl BasicInput {
pub fn mouse_pressed(&self, button: MouseButton) -> bool {
&(false, true) == self.mouse.get(&button).unwrap_or(&(false, false))
}
pub fn mouse_is_down(&self, button: MouseButton) -> bool {
if let &(_, true) = self.mouse.get(&button).unwrap_or(&(false, false)) {
true
} else {
false
}
}
pub fn mouse_released(&self, button: MouseButton) -> bool {
&(true, false) == self.mouse.get(&button).unwrap_or(&(false, false))
}
pub fn key_pressed(&self, button: VirtualKeyCode) -> bool {
&(false, true) == self.keys.get(&button).unwrap_or(&(false, false))
}
pub fn key_is_down(&self, button: VirtualKeyCode) -> bool {
if let &(_, true) = self.keys.get(&button).unwrap_or(&(false, false)) {
true
} else {
false
}
}
pub fn key_released(&self, button: VirtualKeyCode) -> bool {
&(true, false) == self.keys.get(&button).unwrap_or(&(false, false))
}
}