Expand description

Lightweight math routines for 3D graphics.

Macros

Asserts that two expressions are nearly equal to each other (using NearlyEqual).

Structs

A 4x4 matrix, suitable for 3D transformations.

A point in 3D space.

A vector in 2D space.

A vector in 3D space.

A homogeneous vector in 3D space.

Traits

Compare floating-point values using an epsilon