#[no_mangle]
pub extern "C" fn meshlite_skeletonmesh_set_end_radius(
context: *mut RustContext,
sklt_id: c_int,
radius: c_float
) -> c_int
#[no_mangle]
pub extern "C" fn meshlite_skeletonmesh_set_end_radius(
context: *mut RustContext,
sklt_id: c_int,
radius: c_float
) -> c_int