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use crate::{ types::{Rect, Vector2}, ui::WindowContext, Id, Ui, }; #[derive(Debug, Clone)] pub struct Window { id: Id, position: Vector2, size: Vector2, close_button: bool, enabled: bool, force_focus: bool, movable: bool, titlebar: bool, label: Option<String>, } impl Window { pub fn new(id: Id, position: Vector2, size: Vector2) -> Window { Window { id, position, size, close_button: false, enabled: true, force_focus: false, movable: true, titlebar: true, label: None, } } pub fn label(self, label: &str) -> Window { Window { label: Some(label.to_string()), ..self } } pub fn movable(self, movable: bool) -> Window { Window { movable, ..self } } pub fn close_button(self, close_button: bool) -> Window { Window { close_button, ..self } } pub fn titlebar(self, titlebar: bool) -> Window { Window { titlebar, ..self } } pub fn enabled(self, enabled: bool) -> Window { Window { enabled, ..self } } pub fn force_focus(self, force_focus: bool) -> Window { Window { force_focus, ..self } } pub fn ui<F: FnOnce(&mut Ui)>(self, ui: &mut Ui, f: F) -> bool { let title_height = if self.titlebar { ui.style.title_height } else { 0. }; let mut context = ui.begin_window( self.id, None, self.position, self.size, title_height, self.movable, ); self.draw_window_frame(&mut context); if self.close_button && self.draw_close_button(&mut context) { context.close(); } let clip_rect = context.window.content_rect(); context.scroll_area(); context.window.draw_commands.clip(clip_rect); f(ui); let context = ui.get_active_window_context(); context.window.draw_commands.clip(None); let opened = context.window.want_close == false; ui.end_window(); opened } fn draw_close_button(&self, context: &mut WindowContext) -> bool { let button_rect = Rect::new( context.window.position.x + context.window.size.x - 15., context.window.position.y, 20., 20., ); context.window.draw_commands.draw_label( "X", Vector2::new( context.window.position.x + context.window.size.x - 10., context.window.position.y + 3., ), Some(context.global_style.title(context.focused)), ); context.focused && button_rect.contains(context.input.mouse_position) && context.input.click_up } fn draw_window_frame(&self, context: &mut WindowContext) { let focused = context.focused; let style = context.global_style; let position = context.window.position; let size = context.window.size; context.window.draw_commands.draw_rect( Rect::new(position.x, position.y, size.x, size.y), style.window_border(focused), style.background(focused), ); if self.titlebar { if let Some(label) = &self.label { context.window.draw_commands.draw_label( &label, Vector2::new(position.x + style.margin, position.y + style.margin), context.global_style.title(focused), ); } context.window.draw_commands.draw_line( Vector2::new(position.x, position.y + style.title_height), Vector2::new(position.x + size.x, position.y + style.title_height), style.window_border(focused), ); } } } impl Ui { pub fn window<F: FnOnce(&mut Ui)>( &mut self, id: Id, position: Vector2, size: Vector2, f: F, ) -> bool { Window::new(id, position, size).ui(self, f) } }