1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
// Copyright 2017-2018 Maskerad Developers
//
// Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or
// http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or
// http://opensource.org/licenses/MIT>, at your option. This file may not be
// copied, modified, or distributed except according to those terms.

/*
    Huge internal rewrite, based on the any-arena crate.

    The AnyArena is literally a container of stack-allocators, which is able to grow when needed.

    Allow us to :
    - drop the stuff put into the stack allocator when needed (yay !)
    - have a clearer design
    - base our work on the work of people who actually know how to handle low-level stuff in Rust.
*/


use core::ptr;
use std::cell::RefCell;
use std::mem;

use utils;
use memory_chunk::MemoryChunk;


/// A stack-based allocator for data implementing the Drop trait.
///
/// It manages a **MemoryChunk** to:
///
/// - Allocate bytes in a stack-like fashion.
///
/// - Store different types of objects in the same storage.
///
/// - Drop the content of the MemoryChunk when needed.
///
/// # Instantiation
/// When instantiated, the memory chunk pre-allocate the given number of bytes.
///
/// # Allocation
/// When an object is allocated in memory, the allocator:
///
/// - Asks a pointer to a memory address to its memory chunk,
///
/// - Place the object in this memory address,
///
/// - Update the first unused memory address of the memory chunk according to an offset,
///
/// - And return a mutable reference to the object which has been placed in the memory chunk.
///
/// This offset is calculated by the size of the object, the size of a TypeDescription structure, its memory-alignment and an offset to align the object in memory.
///
/// # Roll-back
///
/// This structure allows you to get a **marker**, the index to the first unused memory address of the memory chunk. A stack allocator can be *reset* to a marker,
/// or reset entirely.
///
/// When the allocator is reset to a marker, the memory chunk will drop all the content lying between the marker and the first unused memory address,
/// and set the first unused memory address to the marker.
///
/// When the allocator is reset completely, the memory chunk will drop everything and set the first unused memory address to the bottom of its stack.
///
/// # Example
///
/// ```
/// use maskerad_memory_allocators::StackAllocator;
///
/// struct Monster {
///     hp :u32,
///     level: u32,
/// }
///
/// impl Default for Monster {
///     fn default() -> Self {
///         Monster {
///         hp: 1,
///         level: 1,
///         }
///     }
/// }
///
/// impl Drop for Monster {
///     fn drop(&mut self) {
///         println!("I'm dying !");
///     }
/// }
///
/// let single_frame_allocator = StackAllocator::with_capacity(100); //100 bytes
/// let mut closed = false;
///
/// while !closed {
///     // The allocator is cleared every frame.
///     // (Everything is dropped, and allocation occurs from the bottom of the stack).
///     single_frame_allocator.reset();
///
///     //...
///
///     //allocate from the single frame allocator.
///     //Be sure to use the data during this frame only!
///     let my_monster = single_frame_allocator.alloc(|| {
///         Monster::default()
///     });
///
///     assert_eq!(my_monster.level, 1);
///     closed = true;
/// }
/// ```


pub struct StackAllocator {
    storage: RefCell<MemoryChunk>,
}


impl StackAllocator {
    /// Creates a StackAllocator with the given capacity, in bytes.
    /// # Example
    /// ```
    /// #![feature(alloc)]
    /// use maskerad_memory_allocators::StackAllocator;
    ///
    /// let allocator = StackAllocator::with_capacity(100);
    /// assert_eq!(allocator.storage().borrow().capacity(), 100);
    /// ```
    pub fn with_capacity(capacity: usize) -> Self {
        StackAllocator {
            storage: RefCell::new(MemoryChunk::new(capacity)),
        }
    }

    /// Returns an immutable reference to the memory chunk used by the allocator.
    pub fn storage(&self) -> &RefCell<MemoryChunk> {
        &self.storage
    }

    /// Allocates data in the allocator's memory.
    ///
    /// # Panics
    /// This function will panic if the allocation exceeds the maximum storage capacity of the allocator.
    ///
    /// # Example
    /// ```
    /// use maskerad_memory_allocators::StackAllocator;
    ///
    /// let allocator = StackAllocator::with_capacity(100);
    ///
    /// let my_i32 = allocator.alloc(|| {
    ///     26 as i32
    /// });
    /// assert_eq!(my_i32, &mut 26);
    /// ```
    #[inline]
    pub fn alloc<T, F>(&self, op: F) -> &mut T
        where F: FnOnce() -> T
    {
        self.alloc_non_copy(op)
    }



    //Functions for the non-copyable part of the arena.

    /// The function actually writing data in the memory chunk
    #[inline]
    fn alloc_non_copy<T, F>(&self, op: F) -> &mut T
        where F: FnOnce() -> T
    {
        unsafe {
            //Get the type description of the type T (get its vtable).
            let type_description = utils::get_type_description::<T>();

            //Ask the memory chunk to give us raw pointers to memory locations for our type description and object
            let (type_description_ptr, ptr) = self.alloc_non_copy_inner(mem::size_of::<T>(), mem::align_of::<T>());

            //Cast them.
            let type_description_ptr = type_description_ptr as *mut usize;
            let ptr = ptr as *mut T;

            //write in our type description along with a bit indicating that the object has *not*
            //been initialized yet.
            *type_description_ptr = utils::bitpack_type_description_ptr(type_description, false);

            //Initialize the object.
            ptr::write(&mut (*ptr), op());

            //Now that we are done, update the type description to indicate
            //that the object is there.
            *type_description_ptr = utils::bitpack_type_description_ptr(type_description, true);

            //Return a mutable reference to the object.
            &mut *ptr
        }
    }

    /// The function asking the memory chunk to give us raw pointers to memory locations and update
    /// the current top of the stack.
    #[inline]
    fn alloc_non_copy_inner(&self, n_bytes: usize, align: usize) -> (*const u8, *const u8) {
        //mutably borrow the memory chunk.
        let non_copy_storage = self.storage.borrow_mut();

        //Get the index of the first unused byte in the memory chunk.
        let fill = non_copy_storage.fill();

        //Get the index of where We'll write the type description data
        //(the first unused byte in the memory chunk).
        let type_description_start = fill;

        // Get the index of where the object should reside (unaligned location actually).
        let after_type_description = fill + mem::size_of::<*const utils::TypeDescription>();

        //With the index to the unaligned memory address, determine the index to
        //the aligned memory address where the object will reside,
        //according to its memory alignment.
        let start = utils::round_up(after_type_description, align);

        //Determine the index of the next aligned memory address for a type description, according the the size of the object
        //and the memory alignment of a type description.
        let end = utils::round_up(start + n_bytes, mem::align_of::<*const utils::TypeDescription>());

        //If the allocator becomes oom after this possible allocation, abort the program.
        assert!(end < non_copy_storage.capacity());

        //Update the current top of the stack.
        //The first unused memory address is at index 'end',
        //where the next type description would be written
        //if an allocation was asked.
        non_copy_storage.set_fill(end);

        unsafe {
            // Get a raw pointer to the start of our MemoryChunk's RawVec
            let start_storage = non_copy_storage.as_ptr();

            (
                //From this raw pointer, get the correct raw pointers with
                //the indexes we calculated earlier.

                //The raw pointer to the type description of the object.
                start_storage.offset(type_description_start as isize),

                //The raw pointer to the object.
                start_storage.offset(start as isize)
            )
        }
    }

    /// Returns the index of the first unused memory address.
    ///
    /// # Example
    /// ```
    /// use maskerad_memory_allocators::StackAllocator;
    ///
    /// let allocator = StackAllocator::with_capacity(100); //100 bytes
    ///
    /// //Get the raw pointer to the bottom of the allocator's memory chunk.
    /// let start_allocator = allocator.storage().borrow().as_ptr();
    ///
    /// //Get the index of the first unused memory address.
    /// let index_current_top = allocator.marker();
    ///
    /// //Calling offset() on a raw pointer is an unsafe operation.
    /// unsafe {
    ///     //Get the raw pointer, with the index.
    ///     let current_top = start_allocator.offset(index_current_top as isize);
    ///
    ///     //Nothing has been allocated in the allocator,
    ///     //the top of the stack is the bottom of the allocator's memory chunk.
    ///     assert_eq!(current_top, start_allocator);
    /// }
    ///
    /// ```
    pub fn marker(&self) -> usize {
        self.storage.borrow_mut().fill()
    }

    /// Reset the allocator, dropping all the content residing inside it.
    ///
    /// # Example
    /// ```
    /// use maskerad_memory_allocators::StackAllocator;
    ///
    /// struct Monster {
    ///     hp :u32,
    /// }
    ///
    /// impl Default for Monster {
    ///     fn default() -> Self {
    ///         Monster {
    ///         hp: 1,
    ///         }
    ///     }
    /// }
    ///
    /// impl Drop for Monster {
    ///     fn drop(&mut self) {
    ///         println!("Monster is dying !");
    ///     }
    /// }
    ///
    /// struct Dragon {
    ///     level: u8,
    /// }
    ///
    /// impl Default for Dragon {
    ///     fn default() -> Self {
    ///         Dragon {
    ///             level: 1,
    ///         }
    ///     }
    /// }
    ///
    /// impl Drop for Dragon {
    ///     fn drop(&mut self) {
    ///         println!("Dragon is dying !");
    ///     }
    /// }
    ///
    /// let allocator = StackAllocator::with_capacity(100); // 100 bytes.
    ///
    /// //When nothing has been allocated, the first unused memory address is at index 0.
    /// assert_eq!(allocator.marker(), 0);
    ///
    /// let my_monster = allocator.alloc(|| {
    ///     Monster::default()
    /// });
    /// assert_ne!(allocator.marker(), 0);
    ///
    /// let my_dragon = allocator.alloc(|| {
    ///     Dragon::default()
    /// });
    ///
    /// allocator.reset();
    ///
    /// //The allocator has been totally reset, and all its content has been dropped.
    /// //my_monster has printed "Monster is dying!".
    /// //my_dragon has printed "Dragon is dying!".
    /// assert_eq!(allocator.marker(), 0);
    ///
    /// ```
    pub fn reset(&self) {
        unsafe {
            self.storage.borrow().destroy();
            self.storage.borrow().set_fill(0);
        }
    }

    /// Reset partially the allocator, dropping all the content residing between the marker and
    /// the first unused memory address of the allocator.
    ///
    /// # Example
    /// ```
    /// use maskerad_memory_allocators::StackAllocator;
    ///
    /// struct Monster {
    ///     hp :u32,
    /// }
    ///
    /// impl Default for Monster {
    ///     fn default() -> Self {
    ///         Monster {
    ///         hp: 1,
    ///         }
    ///     }
    /// }
    ///
    /// impl Drop for Monster {
    ///     fn drop(&mut self) {
    ///         println!("Monster is dying !");
    ///     }
    /// }
    ///
    /// struct Dragon {
    ///     level: u8,
    /// }
    ///
    /// impl Default for Dragon {
    ///     fn default() -> Self {
    ///         Dragon {
    ///             level: 1,
    ///         }
    ///     }
    /// }
    ///
    /// impl Drop for Dragon {
    ///     fn drop(&mut self) {
    ///         println!("Dragon is dying !");
    ///     }
    /// }
    ///
    /// let allocator = StackAllocator::with_capacity(100); // 100 bytes.
    ///
    /// //When nothing has been allocated, the first unused memory address is at index 0.
    /// assert_eq!(allocator.marker(), 0);
    ///
    /// let my_monster = allocator.alloc(|| {
    ///     Monster::default()
    /// });
    ///
    /// //After the monster allocation, get the index of the first unused memory address in the allocator.
    /// let index_current_top = allocator.marker();
    /// assert_ne!(index_current_top, 0);
    ///
    /// let my_dragon = allocator.alloc(|| {
    ///     Dragon::default()
    /// });
    ///
    /// assert_ne!(allocator.marker(), index_current_top);
    ///
    /// allocator.reset_to_marker(index_current_top);
    ///
    /// //The allocator has been partially reset, and all the content lying between the marker and
    /// //the first unused memory address has been dropped.
    /// //my_dragon has printed "Dragon is dying!".
    ///
    /// assert_eq!(allocator.marker(), index_current_top);
    ///
    /// ```
    pub fn reset_to_marker(&self, marker: usize) {
        unsafe {
            self.storage.borrow().destroy_to_marker(marker);
            self.storage.borrow().set_fill(marker);
        }
    }
}

impl Drop for StackAllocator {
    fn drop(&mut self) {
        unsafe {
            self.storage.borrow().destroy();
        }
    }
}

#[cfg(test)]
mod stack_allocator_test {
    use super::*;

    //size : 4 bytes + 4 bytes alignment + 4 bytes + 4 bytes alignment + alignment-offset stuff -> ~16-20 bytes.
    struct Monster {
        _hp :u32,
    }

    impl Monster {
        pub fn new(hp: u32) -> Self {
            Monster {
                _hp: hp,
            }
        }
    }

    impl Default for Monster {
        fn default() -> Self {
            Monster {
                _hp: 1,
            }
        }
    }

    impl Drop for Monster {
        fn drop(&mut self) {
            println!("I'm dying !");
        }
    }

    #[test]
    fn creation_with_right_capacity() {
        unsafe {
            //create a StackAllocator with the specified size.
            let alloc = StackAllocator::with_capacity(200);
            let start_chunk = alloc.storage.borrow().as_ptr();
            let first_unused_mem_addr = start_chunk.offset(alloc.storage.borrow().fill() as isize);

            assert_eq!(start_chunk, first_unused_mem_addr);
        }
    }

    #[test]
    fn allocation_test() {
        //We allocate 200 bytes of memory.
        let alloc = StackAllocator::with_capacity(200);

        let _my_monster = alloc.alloc(|| {
            Monster::new(1)
        });

        unsafe {
            let start_alloc = alloc.storage.borrow().as_ptr();
            let top_stack_index = alloc.storage.borrow().fill();
            let top_stack = start_alloc.offset(top_stack_index as isize);
            assert_ne!(start_alloc, top_stack);
        }
    }

    //Use 'cargo test -- --nocapture' to see the monsters' println!s
    #[test]
    fn test_reset() {
        let alloc = StackAllocator::with_capacity(200);
        let _my_monster = alloc.alloc(|| {
            Monster::new(1)
        });

        let top_stack_index = alloc.marker();
        let start_alloc = alloc.storage.borrow().as_ptr();
        let mut current_top_stack_index = alloc.storage.borrow().fill();

        unsafe {
            let top_stack = start_alloc.offset(top_stack_index as isize);
            let current_top_stack = start_alloc.offset(current_top_stack_index as isize);
            assert_eq!(current_top_stack, top_stack);
        }

        let _another_monster = alloc.alloc(|| {
            Monster::default()
        });

        current_top_stack_index = alloc.storage.borrow().fill();

        unsafe {
            let top_stack = start_alloc.offset(top_stack_index as isize);
            let current_top_stack = start_alloc.offset(current_top_stack_index as isize);
            assert_ne!(current_top_stack, top_stack);
        }

        alloc.reset_to_marker(top_stack_index);

        //another_monster prints "i'm dying". The drop function is called !

        current_top_stack_index = alloc.storage.borrow().fill();
        unsafe {
            let top_stack = start_alloc.offset(top_stack_index as isize);
            let current_top_stack = start_alloc.offset(current_top_stack_index as isize);
            assert_eq!(current_top_stack, top_stack);
        }

        alloc.reset();

        //my_monster prints "i'm dying". The drop function is called !

        current_top_stack_index = alloc.storage.borrow().fill();
        unsafe {
            let top_stack = start_alloc.offset(top_stack_index as isize);
            let current_top_stack = start_alloc.offset(current_top_stack_index as isize);
            assert_ne!(current_top_stack, top_stack);
            assert_eq!(current_top_stack, start_alloc);
        }
    }
}