[−][src]Crate mapgen
Generators for dungeon type maps.
Generators can bu used directly or they can be combined with
MapGenerator
s and MapModifier
s
- MapGenerators are use to create initial map.
- MapModifiers modify existing map.
Example
use mapgen::{MapFilter, MapBuilder, Map, TileType}; use mapgen::filter::{ NoiseGenerator, CellularAutomata, starting_point::{AreaStartingPosition, XStart, YStart} }; use mapgen::geometry::Point; let map = MapBuilder::new(80, 50) .with(NoiseGenerator::uniform()) .with(CellularAutomata::new()) .with(AreaStartingPosition::new(XStart::CENTER, YStart::CENTER)) .build(); assert_eq!(map.width, 80); assert_eq!(map.height, 50); assert_eq!(map.starting_point.is_some(), true);
Re-exports
pub use map::Map; |
pub use map::Symmetry; |
pub use map::TileType; |
pub use filter::*; |
Modules
filter | Generators for dungeon type maps. |
geometry | Support function for 2D geometry |
map | Map structure contains information about tiles and other elements on the map. |
Structs
MapBuilder | Used to chain MapBuilder and MapModifiers to create the final map. |
Traits
MapFilter | Trait which should be implemented by map modifier. Modifier takes initiall map and apply changes to it. |