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use crate::cx::*;
#[derive(Clone, PartialEq)]
pub enum TextureFormat {
Default,
ImageBGRA,
Depth32Stencil8,
RenderBGRA,
RenderBGRAf16,
RenderBGRAf32,
}
#[derive(Clone, PartialEq)]
pub struct TextureDesc {
pub format: TextureFormat,
pub width: Option<usize>,
pub height: Option<usize>,
pub multisample: Option<usize>
}
#[derive(Clone)]
pub struct Texture {
pub texture_id: Option<usize>,
}
impl Default for TextureDesc {
fn default() -> Self {
TextureDesc {
format: TextureFormat::Default,
width: None,
height: None,
multisample: None
}
}
}
impl Default for Texture {
fn default() -> Self {
Texture {
texture_id: None
}
}
}
impl Texture {
pub fn get_desc(&mut self, cx: &Cx) -> Option<TextureDesc> {
if let Some(texture_id) = self.texture_id {
Some(cx.textures[texture_id].desc.clone())
}
else {
None
}
}
pub fn set_desc(&mut self, cx: &mut Cx, desc: Option<TextureDesc>) {
if self.texture_id.is_none() {
self.texture_id = Some(if cx.textures_free.len() > 0 {
cx.textures_free.pop().unwrap()
} else {
cx.textures.push(CxTexture::default());
cx.textures.len() - 1
});
}
let cxtexture = &mut cx.textures[self.texture_id.unwrap()];
if let Some(desc) = desc {
cxtexture.desc = desc;
}
}
}
#[derive(Default)]
pub struct CxTexture {
pub desc: TextureDesc,
pub image_u32: Vec<u32>,
pub image_f32: Vec<f32>,
pub update_image: bool,
pub platform: CxPlatformTexture
}