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use crate::cx::*;
use std::any::TypeId;
impl Cx{
pub fn command_quit()->CommandId{uid!()}
pub fn command_undo()->CommandId{uid!()}
pub fn command_redo()->CommandId{uid!()}
pub fn command_cut()->CommandId{uid!()}
pub fn command_copy()->CommandId{uid!()}
pub fn command_paste()->CommandId{uid!()}
pub fn command_zoom_in()->CommandId{uid!()}
pub fn command_zoom_out()->CommandId{uid!()}
pub fn command_minimize()->CommandId{uid!()}
pub fn command_zoom()->CommandId{uid!()}
pub fn command_select_all()->CommandId{uid!()}
pub fn command_default_keymap(&mut self){
Cx::command_quit().set_key(self, KeyCode::KeyQ);
Cx::command_undo().set_key(self, KeyCode::KeyZ);
Cx::command_redo().set_key_shift(self, KeyCode::KeyZ);
Cx::command_cut().set_key(self, KeyCode::KeyX);
Cx::command_copy().set_key(self, KeyCode::KeyC);
Cx::command_paste().set_key(self, KeyCode::KeyV);
Cx::command_select_all().set_key(self, KeyCode::KeyA);
Cx::command_zoom_out().set_key(self, KeyCode::Minus);
Cx::command_zoom_in().set_key(self, KeyCode::Equals);
Cx::command_minimize().set_key(self, KeyCode::KeyM);
}
}
#[derive(PartialEq, Copy, Clone, Hash, Eq, Debug)]
pub struct CommandId(pub TypeId);
impl CommandId{
pub fn set_enabled(&self, cx:&mut Cx, enabled:bool)->Self{
let mut s = if let Some(s) = cx.command_settings.get(self){*s}else{CxCommandSetting::default()};
s.enabled = enabled;
cx.command_settings.insert(*self, s);
*self
}
pub fn set_key(&self, cx:&mut Cx, key_code:KeyCode)->Self{
let mut s = if let Some(s) = cx.command_settings.get(self){*s}else{CxCommandSetting::default()};
s.shift = false;
s.key_code = key_code;
cx.command_settings.insert(*self, s);
*self
}
pub fn set_key_shift(&self, cx:&mut Cx, key_code:KeyCode)->Self{
let mut s = if let Some(s) = cx.command_settings.get(self){*s}else{CxCommandSetting::default()};
s.shift = true;
s.key_code = key_code;
cx.command_settings.insert(*self, s);
*self
}
}
impl Into<CommandId> for UniqueId {
fn into(self) -> CommandId {CommandId(self.0)}
}
#[derive(PartialEq, Clone)]
pub enum Menu {
Main {items:Vec<Menu>},
Item {name: String, command:CommandId},
Sub {name: String, items: Vec<Menu>},
Line
}
impl Menu {
pub fn main(items: Vec<Menu>)->Menu{
Menu::Main{items:items}
}
pub fn sub(name: &str, items: Vec<Menu>) -> Menu {
Menu::Sub {
name: name.to_string(),
items: items
}
}
pub fn line() -> Menu {
Menu::Line
}
pub fn item(name: &str, command: CommandId) -> Menu {
Menu::Item {
name: name.to_string(),
command: command
}
}
}