[][src]Function macroquad::draw_texture_rec

pub fn draw_texture_rec(
    texture: Texture2D,
    x: f32,
    y: f32,
    w: f32,
    h: f32,
    sx: f32,
    sy: f32,
    sw: f32,
    sh: f32,
    color: Color
)

Draw texture to x y w h position on the screen, using sx sy sw sh as a texture coordinates. Good use example: drawing an image from texture atlas.

TODO: maybe introduce Rect type?