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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
// clang-format off
// This header contains the bytecode definition for Luau interpreter
// Creating the bytecode is outside the scope of this file and is handled by bytecode builder (BytecodeBuilder.h) and bytecode compiler (Compiler.h)
// Note that ALL enums declared in this file are order-sensitive since the values are baked into bytecode that needs to be processed by legacy clients.
// Bytecode definitions
// Bytecode instructions are using "word code" - each instruction is one or many 32-bit words.
// The first word in the instruction is always the instruction header, and *must* contain the opcode (enum below) in the least significant byte.
//
// Instruction word can be encoded using one of the following encodings:
// ABC - least-significant byte for the opcode, followed by three bytes, A, B and C; each byte declares a register index, small index into some other table or an unsigned integral value
// AD - least-significant byte for the opcode, followed by A byte, followed by D half-word (16-bit integer). D is a signed integer that commonly specifies constant table index or jump offset
// E - least-significant byte for the opcode, followed by E (24-bit integer). E is a signed integer that commonly specifies a jump offset
//
// Instruction word is sometimes followed by one extra word, indicated as AUX - this is just a 32-bit word and is decoded according to the specification for each opcode.
// For each opcode the encoding is *static* - that is, based on the opcode you know a-priory how large the instruction is, with the exception of NEWCLOSURE
// Bytecode indices
// Bytecode instructions commonly refer to integer values that define offsets or indices for various entities. For each type, there's a maximum encodable value.
// Note that in some cases, the compiler will set a lower limit than the maximum encodable value is to prevent fragile code into bumping against the limits whenever we change the compilation details.
// Additionally, in some specific instructions such as ANDK, the limit on the encoded value is smaller; this means that if a value is larger, a different instruction must be selected.
//
// Registers: 0-254. Registers refer to the values on the function's stack frame, including arguments.
// Upvalues: 0-254. Upvalues refer to the values stored in the closure object.
// Constants: 0-2^23-1. Constants are stored in a table allocated with each proto; to allow for future bytecode tweaks the encodable value is limited to 23 bits.
// Closures: 0-2^15-1. Closures are created from child protos via a child index; the limit is for the number of closures immediately referenced in each function.
// Jumps: -2^23..2^23. Jump offsets are specified in word increments, so jumping over an instruction may sometimes require an offset of 2 or more.
;
// Bytecode instruction header: it's always a 32-bit integer, with low byte (first byte in little endian) containing the opcode
// Some instruction types require more data and have more 32-bit integers following the header
// ABC encoding: three 8-bit values, containing registers or small numbers
// AD encoding: one 8-bit value, one signed 16-bit value
// E encoding: one signed 24-bit value
// Bytecode tags, used internally for bytecode encoded as a string
;
// Builtin function ids, used in LOP_FASTCALL
;
// Capture type, used in LOP_CAPTURE
;