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use palette::{Hsla, Rgba}; use serde::{Deserialize, Deserializer, Serialize, Serializer}; #[derive(Copy, Clone, PartialEq, From)] pub struct Color { pub rgba: Rgba<f32>, } impl Color { pub fn transparent() -> Self { (0.0, 0.0, 0.0, 0.0).into() } pub fn hsla(hue: f32, saturation: f32, lightness: f32, alpha: f32) -> Self { Self { rgba: Hsla::new(hue.into(), saturation, lightness, alpha).into(), } } } impl From<[f32; 4]> for Color { fn from(rgba: [f32; 4]) -> Self { Self { rgba: Rgba::from_pixel(&rgba), } } } impl From<(f32, f32, f32, f32)> for Color { fn from(rgba: (f32, f32, f32, f32)) -> Self { Self { rgba: Rgba::from_pixel(&rgba), } } } impl Serialize for Color { fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error> where S: Serializer, { let rgba: [f32; 4] = self.rgba.to_pixel(); rgba.serialize(serializer) } } impl<'de> Deserialize<'de> for Color { fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where D: Deserializer<'de>, { let rgba = <[f32; 4]>::deserialize(deserializer)?; Ok(rgba.into()) } }