littlewing 0.6.0

A chess engine rated at 2050+ ELO, compatible with both UCI and XBoard protocols, with a nice CLI, and a documented library.
Documentation

Little Wing: a chess engine written in Rust

Travis Crates.io

Little Wing is the successor of Purple Haze.

The project started in December 2014 to learn the Rust language and play with bitboards. Both experiments were conclusive and Little Wing it is still maintained in 2019.

Currently evaluated at 2000+ ELO on CCRL 40/4 Rating List.

asciicast

Features

  • Interfaces
    • A nice CLI with many commands
    • XBoard and UCI communication protocols
    • Public API with documented library
  • Board representation
    • Bitboard with LLVM CTPOP and CTTZ
    • Sliding piece attacks with Hyperbola Quintessence and First Rank Attacks
    • Zobrist hashing with Xorshift RNG
    • Staged moves generation
    • MVV/LVA and SEE moves ordering with insertion sort
    • FEN support
  • Search
    • Principal variation search
    • Quiescence search
    • Transposition table
    • Null move pruning
    • Internal iterative deepening
    • Futility pruning
    • Late move reduction
    • Killer heuristic
  • Evaluation
    • Piece square table evaluation
    • Mobility evaluation
    • Static exchange evaluation

Install

Binaries for GNU/Linux (x86-64), Android (ARMv7), and Windows (x86-64) are available: https://vinc.cc/binaries

If you want to compile Little Wing yourself, you must first install Rust:

$ curl https://sh.rustup.rs -sSf | sh

Then you can install the latest stable version of the engine with Cargo:

$ cargo install littlewing

Or the development version by fetching the git repository:

$ git clone https://github.com/vinc/littlewing.git
$ cd littlewing
$ export RUSTFLAGS="-C target-cpu=native"
$ export LITTLEWING_VERSION="$(git describe)"
$ cargo build --release
$ sudo cp target/release/littlewing /usr/local/bin

Usage

Little Wing is compatible with XBoard and UCI communication protocols, and in addition it has its own text-based user interface:

$ littlewing
                                      _,;
               ,       .--.       _,-'.-;
                \`-, <) o  `._ ,-' ,'`_7
                <_  `-\ _       _,' _.'
                  <_`".| `\    `  _.>
                    <_ ;   \     _>
                     `"     ;  ``
  Little Wing v0.6.0    \   |   \
                         '|-. _  \
  by Vincent Ollivier  _/ /     \ '.
  +---+---+---+---+---+"-"`---+--'\_>
  | r | n | b | q | k | b | n | r | 8
  +---+---+---+---+---+---+---+---+
  | p | p | p | p | p | p | p | p | 7
  +---+---+---+---+---+---+---+---+
  |   |   |   |   |   |   |   |   | 6
  +---+---+---+---+---+---+---+---+
  |   |   |   |   |   |   |   |   | 5
  +---+---+---+---+---+---+---+---+
  |   |   |   |   |   |   |   |   | 4
  +---+---+---+---+---+---+---+---+
  |   |   |   |   |   |   |   |   | 3
  +---+---+---+---+---+---+---+---+
  | P | P | P | P | P | P | P | P | 2
  +---+---+---+---+---+---+---+---+
  | R | N | B | Q | K | B | N | R | 1
  +---+---+---+---+---+---+---+---+
    a   b   c   d   e   f   g   h

> move e4

  +---+---+---+---+---+---+---+---+
  | r | n | b | q | k | b | n | r | 8
  +---+---+---+---+---+---+---+---+
  | p | p | p | p | p | p | p | p | 7
  +---+---+---+---+---+---+---+---+
  |   |   |   |   |   |   |   |   | 6
  +---+---+---+---+---+---+---+---+
  |   |   |   |   |   |   |   |   | 5
  +---+---+---+---+---+---+---+---+
  |   |   |   |   | P |   |   |   | 4
  +---+---+---+---+---+---+---+---+
  |   |   |   |   |   |   |   |   | 3
  +---+---+---+---+---+---+---+---+
  | P | P | P | P |   | P | P | P | 2
  +---+---+---+---+---+---+---+---+
  | R | N | B | Q | K | B | N | R | 1
  +---+---+---+---+---+---+---+---+
    a   b   c   d   e   f   g   h

> time 1 10
> show think
> play black

  ply  score    time      nodes  pv
    1    -46       0          1  1. ... a6
    1    -45       0          3  1. ... c6
    1    -22       0          4  1. ... d6
    1    -20       0          5  1. ... e6
    1     -1       0         14  1. ... d5
    1      0       0         15  1. ... e5
    1      9       0         20  1. ... Nc6
    2    -47       0         53  1. ... Nc6 2. Nc3
    3      9       0        278  1. ... Nc6 2. Nc3 Nf6
    4    -45       0        860  1. ... Nc6 2. Nc3 Nf6 3. Nf3
    4    -31       1       2437  1. ... d5 2. exd5 Qxd5 3. Nc3
    5    -32       1       4647  1. ... d5 2. exd5 Qxd5 3. Nc3 Qd4
    5    -20       2       7442  1. ... d6 2. Nc3 Nf6 3. Nf3 Nc6
    5      0       2      11381  1. ... e5 2. Nc3 Nf6 3. Nf3 Nc6
    5      1       2      12946  1. ... Nc6 2. Nc3 Nf6 3. Nf3 d5
    6    -21       3      14052  1. ... Nc6 2. Nc3 Nf6 3. Nf3 d5 4. d3
    7     -7       6      34813  1. ... Nc6 2. Nf3 Nf6 3. e5 Ng4 4. d4 d5
    8    -29       9      53113  1. ... Nc6 2. Nf3 Nf6 3. e5 Ng4 4. d4 d6
                                 5. h3
    9    -25      27     181431  1. ... Nc6 2. d4 d5 3. e5 e6 4. Nc3 Bb4
                                 5. Nf3 Nge7
    9    -12      35     241217  1. ... e5 2. Nc3 Nf6 3. Nf3 Nc6 4. d4 exd4
                                 5. Nxd4 d5
   10    -10      50     363028  1. ... e5 2. Nc3 Nf6 3. Nf3 Nc6 4. d4 exd4
                                 5. Nxd4 d5 6. f3
   11     -7     109     815399  1. ... e5 2. Nf3 Nf6 3. Nxe5 d6 4. Nc4 Nxe4
                                 5. d3 Nf6 6. Nc3 Nc6
   12    -23     218    1686098  1. ... e5 2. Nf3 Nf6 3. Nc3 Nc6 4. d4 exd4
                                 5. Nxd4 d5 6. exd5 Nxd5 7. Bc4
   13    -13     467    3791367  1. ... e5 2. Nf3 Nf6 3. Nc3 Nc6 4. d4 exd4
                                 5. Nxd4 d5 6. exd5 Nxd5 7. Bc4

< move e5

  +---+---+---+---+---+---+---+---+
  | r | n | b | q | k | b | n | r | 8
  +---+---+---+---+---+---+---+---+
  | p | p | p | p |   | p | p | p | 7
  +---+---+---+---+---+---+---+---+
  |   |   |   |   |   |   |   |   | 6
  +---+---+---+---+---+---+---+---+
  |   |   |   |   | p |   |   |   | 5
  +---+---+---+---+---+---+---+---+
  |   |   |   |   | P |   |   |   | 4
  +---+---+---+---+---+---+---+---+
  |   |   |   |   |   |   |   |   | 3
  +---+---+---+---+---+---+---+---+
  | P | P | P | P |   | P | P | P | 2
  +---+---+---+---+---+---+---+---+
  | R | N | B | Q | K | B | N | R | 1
  +---+---+---+---+---+---+---+---+
    a   b   c   d   e   f   g   h

> help

Commands:

  quit                      Exit this program
  help                      Display this screen
  load [<options>]          Load game from <options>
  save [<options>]          Save game to <options>
  hint                      Search the best move
  play [<color>]            Search and play [<color>] move[s]
  undo                      Undo the last move
  move <move>               Play <move> on the board

  show <feature>            Show <feature>
  hide <feature>            Hide <feature>
  time <moves> <time>       Set clock to <moves> in <time> (in seconds)
  hash <size>               Set the <size> of the memory (in MB)
  core <number>             Set the <number> of threads

  perft [<depth>]           Count the nodes at each depth
  perftsuite <epd>          Compare perft results to each position of <epd>
  testsuite <epd> [<time>]  Search each position of <epd> [for <time>]
  divide <depth>            Count the nodes at <depth> for each moves

  uci                       Start UCI mode
  xboard                    Start XBoard mode

Made with <3 in 2014-2019 by Vincent Ollivier <v@vinc.cc>

Report bugs to https://github.com/vinc/littlewing/issues

> quit

Tests

Run the test suite with Cargo:

$ cargo test

Little Wing also have a perft command for counting the number of nodes at each depth from the starting position.

$ cargo run -- --silent
> perft
perft 1 -> 20 (0.00 s, 5.83e4 nps)
perft 2 -> 400 (0.00 s, 7.62e5 nps)
perft 3 -> 8902 (0.01 s, 7.44e5 nps)
perft 4 -> 197281 (0.16 s, 1.26e6 nps)
perft 5 -> 4865609 (3.82 s, 1.27e6 nps)

And a perftsuite command for comparing the results of a perft calculation with the given EPD file.

$ cargo run -- --silent
> perftsuite tests/perftsuite.epd
rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 -> ......
r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1 -> ......
4k3/8/8/8/8/8/8/4K2R w K - 0 1 -> ......
4k3/8/8/8/8/8/8/R3K3 w Q - 0 1 -> ......
4k2r/8/8/8/8/8/8/4K3 w k - 0 1 -> ......
r3k3/8/8/8/8/8/8/4K3 w q - 0 1 -> ......
4k3/8/8/8/8/8/8/R3K2R w KQ - 0 1 -> ......
r3k2r/8/8/8/8/8/8/4K3 w kq - 0 1 -> ......
8/8/8/8/8/8/6k1/4K2R w K - 0 1 -> ......
8/8/8/8/8/8/1k6/R3K3 w Q - 0 1 -> ......
4k2r/6K1/8/8/8/8/8/8 w k - 0 1 -> ......
r3k3/1K6/8/8/8/8/8/8 w q - 0 1 -> ......

And the usual debug commands like divide or testsuite:

$ cargo run -- --silent
> testsuite tests/wac.epd 1
2rr3k/pp3pp1/1nnqbN1p/3pN3/2pP4/2P3Q1/PPB4P/R4RK1 w - - bm Qg6 -> Qg6
8/7p/5k2/5p2/p1p2P2/Pr1pPK2/1P1R3P/8 b - - bm Rxb2 -> c3
5rk1/1ppb3p/p1pb4/6q1/3P1p1r/2P1R2P/PP1BQ1P1/5RKN w - - bm Rg3 -> Rg3
r1bq2rk/pp3pbp/2p1p1pQ/7P/3P4/2PB1N2/PP3PPR/2KR4 w - - bm Qxh7+ -> Qxh7+
5k2/6pp/p1qN4/1p1p4/3P4/2PKP2Q/PP3r2/3R4 b - - bm Qc4+ -> Qc4+
7k/p7/1R5K/6r1/6p1/6P1/8/8 w - - bm Rb7 -> Rb7
rnbqkb1r/pppp1ppp/8/4P3/6n1/7P/PPPNPPP1/R1BQKBNR b KQkq - bm Ne3 -> Ne3
r4q1k/p2bR1rp/2p2Q1N/5p2/5p2/2P5/PP3PPP/R5K1 w - - bm Rf7 -> Rf7
3q1rk1/p4pp1/2pb3p/3p4/6Pr/1PNQ4/P1PB1PP1/4RRK1 b - - bm Bh2+ -> Bh2+
2br2k1/2q3rn/p2NppQ1/2p1P3/Pp5R/4P3/1P3PPP/3R2K1 w - - bm Rxh7 -> Rxh7
r1b1kb1r/3q1ppp/pBp1pn2/8/Np3P2/5B2/PPP3PP/R2Q1RK1 w kq - bm Bxc6 -> Bxc6

Here we used cargo run to run the engine in debug mode, but you can invoke it from littlewing if you installed it to make it run (much) faster.

The CLI as been designed to interface nicely with other Unix tools, for example to test if the times from perft are stable you can do:

$ for i in $(seq 0 10); do littlewing -s <<< "perft 6"; sleep 1; done

Anyway, have fun with it and send me your feedback at v@vinc.cc!

License

Copyright (c) 2014-2019 Vincent Ollivier. Released under GNU GPL License v3.