[−][src]Trait legion::EntitySource
Inserts entity data into a Chunk
in a World
.
Required methods
fn is_archetype_match(&self, archetype: &Archetype) -> bool
Determines if the given archetype is compatible with the data contained in the source.
fn configure_chunk(&self, chunk: &mut ChunkBuilder)
Configures a new chunk to support the data contained within this source.
fn types(&self) -> FnvHashSet<TypeId>
Gets the entity data component types contained within this source.
fn is_empty(&mut self) -> bool
Determines if the source is empty.
fn write<'a>(
&mut self,
chunk: &'a mut Chunk,
allocator: &mut EntityAllocator
) -> usize
&mut self,
chunk: &'a mut Chunk,
allocator: &mut EntityAllocator
) -> usize
Writes as many entities into the given Chunk
as possible, consuming the
data in self
.
The provided EntityAllocator
can be used to allocate new Entity
IDs.
Returns the number of entities written.