use ldtk_rust::{Level, Project};
const BASE_DIR: &str = "assets/";
const PROJECT_FILE: &str = "SeparateLevelFiles.ldtk";
fn main() {
let current_level_uid: i64 = 3;
let mut current_level_path: Option<String> = None;
let mut current_level_data: Option<Level> = None;
let project = Project::load_project(BASE_DIR.to_owned() + PROJECT_FILE);
for level in project.levels.iter() {
if level.uid == current_level_uid {
current_level_path = level.external_rel_path.clone();
break;
}
}
match current_level_path {
Some(t) => current_level_data = Some(Level::new(BASE_DIR.to_owned() + &t)),
None => println!("that level ID is not correct."),
};
match current_level_data {
Some(t) => println!(
"Level {} has {} layer instaces.",
current_level_uid,
t.layer_instances.unwrap().len()
),
None => println!("no level data"),
}
}