pub fn export_blender_data(blender_files: &Vec<String>)
Expand description

Write the meshes and armatures from a vector of Blender filenames to stdout.

You’ll typically use something like

`blender_mesh::parse_meshes_from_blender_stdout`
`blender_armature::parse_meshes_from_blender_stdout`

to parse the exported data into the data structures that you need.