[−][src]Crate kurinji
Structs
Bindings | Data structure to hold bindings. |
Kurinji | Resource to access all Kurinji APIs |
KurinjiPlugin | Adds input mapping (via code or json/ron) to an App |
OnActionActive | Event that is fired when action is active. This depends on what event phase is set to the action by default it will be OnProgress. |
OnActionBegin | Event that gets fired at the beginning of an action |
OnActionEnd | Event that gets fired at the end of an action |
OnActionProgress | Event that gets fired during an action |
Enums
EventPhase | Event phase that action is mapped to. |
GamepadAxis | Axis of gamepad analog |
MouseAxis | Axis of mouse movement |