[][src]Crate kurinji

Structs

Bindings

Data structure to hold bindings.

Kurinji

Resource to access all Kurinji APIs

KurinjiPlugin

Adds input mapping (via code or json/ron) to an App

OnActionActive

Event that is fired when action is active. This depends on what event phase is set to the action by default it will be OnProgress.

OnActionBegin

Event that gets fired at the beginning of an action

OnActionEnd

Event that gets fired at the end of an action

OnActionProgress

Event that gets fired during an action

Enums

EventPhase

Event phase that action is mapped to.

GamepadAxis

Axis of gamepad analog

MouseAxis

Axis of mouse movement