[][src]Struct kurbo::BezPath

pub struct BezPath(_);

A path that can Bézier segments up to cubic, possibly with multiple subpaths.

Methods

impl BezPath[src]

pub fn new() -> BezPath[src]

Create a new path.

pub fn from_vec(v: Vec<PathEl>) -> BezPath[src]

Create a path from a vector of path elements.

BezPath also implements FromIterator<PathEl>, so it works with collect:

// a very contrived example:
use kurbo::{BezPath, PathEl};

let path = BezPath::new();
let as_vec: Vec<PathEl> = path.into_iter().collect();
let back_to_path: BezPath = as_vec.into_iter().collect();

pub fn push(&mut self, el: PathEl)[src]

Push a generic path element onto the path.

pub fn move_to<P: Into<Point>>(&mut self, p: P)[src]

Push a "move to" element onto the path.

pub fn line_to<P: Into<Point>>(&mut self, p: P)[src]

Push a "line to" element onto the path.

pub fn quad_to<P: Into<Point>>(&mut self, p1: P, p2: P)[src]

Push a "quad to" element onto the path.

pub fn curve_to<P: Into<Point>>(&mut self, p1: P, p2: P, p3: P)[src]

Push a "curve to" element onto the path.

pub fn close_path(&mut self)[src]

Push a "close path" element onto the path.

pub fn elements(&self) -> &[PathEl][src]

Get the path elements.

pub fn iter(&self) -> impl Iterator<Item = PathEl> + '_[src]

Returns an iterator over the path's elements.

pub fn segments(&self) -> impl Iterator<Item = PathSeg> + '_[src]

Iterate over the path segments.

pub fn get_seg(&self, ix: usize) -> Option<PathSeg>[src]

Get the segment at the given element index.

The element index counts PathEl elements, so for example includes an initial Moveto.

pub fn is_empty(&self) -> bool[src]

Returns true if the path contains no segments.

pub fn apply_affine(&mut self, affine: Affine)[src]

Apply an affine transform to the path.

pub fn nearest(&self, p: Point, accuracy: f64) -> (usize, f64, f64)[src]

Find the nearest point.

Panics if path is empty or invalid.

Note that the returned index counts segments, not elements. Thus, the initial Moveto is not counted. For a simple path consisting of a Moveto followed by Lineto/Quadto/Cubicto elements, the element index is the segment index + 1.

Returns the index of the segment, the parameter within that segment, and the square of the distance to the point.

impl BezPath[src]

pub fn from_path_segments(segments: impl Iterator<Item = PathSeg>) -> BezPath[src]

Create a BezPath with segments corresponding to the sequence of PathSegs

pub fn to_svg(&self) -> String[src]

Convert the path to an SVG path string representation.

The current implementation doesn't take any special care to produce a short string (reducing precision, using relative movement).

pub fn write_to<W: Write>(&self, writer: W) -> Result<()>[src]

Write the SVG representation of this path to the provided buffer.

pub fn from_svg(data: &str) -> Result<BezPath, SvgParseError>[src]

Try to parse a bezier path from an SVG path element.

This is implemented on a best-effort basis, intended for cases where the user controls the source of paths, and is not intended as a replacement for a general, robust SVG parser.

Trait Implementations

impl Clone for BezPath[src]

impl Debug for BezPath[src]

impl Default for BezPath[src]

impl FromIterator<PathEl> for BezPath[src]

impl<'a> IntoIterator for &'a BezPath[src]

type Item = PathEl

The type of the elements being iterated over.

type IntoIter = Cloned<Iter<'a, PathEl>>

Which kind of iterator are we turning this into?

impl<'a> Mul<&'a BezPath> for Affine[src]

type Output = BezPath

The resulting type after applying the * operator.

impl<'a> Mul<&'a BezPath> for TranslateScale[src]

type Output = BezPath

The resulting type after applying the * operator.

impl Mul<BezPath> for Affine[src]

type Output = BezPath

The resulting type after applying the * operator.

impl Mul<BezPath> for TranslateScale[src]

type Output = BezPath

The resulting type after applying the * operator.

impl Shape for BezPath[src]

type BezPathIter = IntoIter<PathEl>

The iterator resulting from to_bez_path.

fn area(&self) -> f64[src]

Signed area.

fn winding(&self, pt: Point) -> i32[src]

Winding number of point.

Auto Trait Implementations

impl RefUnwindSafe for BezPath

impl Send for BezPath

impl Sync for BezPath

impl Unpin for BezPath

impl UnwindSafe for BezPath

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.