kobolt 0.1.11

Stripped down game engine without directct graphics support.
Documentation
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  • Source code size: 2.28 kB This is the summed size of all the files inside the crates.io package for this release.
  • Documentation size: 70.68 kB This is the summed size of all files generated by rustdoc for all configured targets
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  • Mhiw/kobolt
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  • crates.io
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  • Mhiw

What is kobolt?

Kobolt is an open-source game engine backend, meaning that it will just implement the logic and core system/functionality of a game engine. Kobolt will not have any implemented graphics rendering, it will instead support rendering to a buffer to be used elsewere.

Example code (just for testing)

fn main() {
    println!("Hello World");
}