keeshond_datapack 0.8.0

A simple framework for loading and caching game assets
Documentation

🐶 KEESHOND Datapack 🐶

About

Keeshond Datapack lets you easily load resources for your game and cache them in memory, mapped via pathname and accessible by simple numeric ID lookup. Define how they load with the DataObject trait, by implementing a function that takes a Read + Seek object. Define where they load from by instantiating a Source.

Datapack is used by Keeshond but can work with any engine.

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.