kdtree 0.3.1

K-dimensional tree in Rust for fast geospatial indexing
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kdtree Build Status

K-dimensional tree in Rust for fast geospatial indexing

##Usage Add kdtree to Cargo.toml

[dependencies]
kdtree = "~0.2.0"

Add points to kdtree and query nearest n points with distance function

use kdtree::KdTree;
use kdtree::ErrorKind;
use kdtree::distance::squared_euclidean;

let a: ([f64; 2], usize) = ([0f64, 0f64], 0);
let b: ([f64; 2], usize) = ([1f64, 1f64], 1);
let c: ([f64; 2], usize) = ([2f64, 2f64], 2);
let d: ([f64; 2], usize) = ([3f64, 3f64], 3);

let dimensions = 2;
let mut kdtree = KdTree::new(dimensions);

kdtree.add(&a.0, a.1).unwrap();
kdtree.add(&b.0, b.1).unwrap();
kdtree.add(&c.0, c.1).unwrap();
kdtree.add(&d.0, d.1).unwrap();

assert_eq!(kdtree.size(), 4);
assert_eq!(
    kdtree.nearest(&a.0, 0, &squared_euclidean).unwrap(),
    vec![]
);
assert_eq!(
    kdtree.nearest(&a.0, 1, &squared_euclidean).unwrap(),
    vec![(0f64, &0)]
);
assert_eq!(
    kdtree.nearest(&a.0, 2, &squared_euclidean).unwrap(),
    vec![(0f64, &0), (2f64, &1)]
);
assert_eq!(
    kdtree.nearest(&a.0, 3, &squared_euclidean).unwrap(),
    vec![(0f64, &0), (2f64, &1), (8f64, &2)]
);
assert_eq!(
    kdtree.nearest(&a.0, 4, &squared_euclidean).unwrap(),
    vec![(0f64, &0), (2f64, &1), (8f64, &2), (18f64, &3)]
);
assert_eq!(
    kdtree.nearest(&a.0, 5, &squared_euclidean).unwrap(),
    vec![(0f64, &0), (2f64, &1), (8f64, &2), (18f64, &3)]
);
assert_eq!(
    kdtree.nearest(&b.0, 4, &squared_euclidean).unwrap(),
    vec![(0f64, &1), (2f64, &0), (2f64, &2), (8f64, &3)]
);

##Benchmark cargo bench with 2.3 GHz Intel Core i7:

cargo bench
     Running target/release/bench-a26a346635ebfc8f

running 2 tests
test bench_add_to_kdtree_with_1k_3d_points     ... bench:         116 ns/iter (+/- 24)
test bench_nearest_from_kdtree_with_1k_3d_points ... bench:       2,661 ns/iter (+/- 1,769)

test result: ok. 0 passed; 0 failed; 0 ignored; 2 measured

##License MIT