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use na::{Isometry3, Real, Translation3, UnitQuaternion};
use std::cell::{Ref, RefCell};
use errors::*;
use joints::*;
#[derive(Debug, Clone)]
pub struct Link<T: Real> {
pub name: String,
pub joint: Joint<T>,
pub transform: Isometry3<T>,
world_transform_cache: RefCell<Option<Isometry3<T>>>,
}
impl<T> Link<T>
where
T: Real,
{
pub fn new(name: &str, joint: Joint<T>) -> Link<T> {
Link {
name: name.to_string(),
joint: joint,
transform: Isometry3::identity(),
world_transform_cache: RefCell::new(None),
}
}
pub fn joint_name(&self) -> &str {
&self.joint.name
}
pub fn transform(&self) -> Isometry3<T> {
self.transform * self.joint.transform()
}
pub fn set_joint_angle(&mut self, angle: T) -> Result<(), JointError> {
self.joint.set_angle(angle)
}
pub fn joint_angle(&self) -> Option<T> {
self.joint.angle()
}
pub fn has_joint_angle(&self) -> bool {
match self.joint.joint_type {
JointType::Fixed => false,
_ => true,
}
}
pub fn set_world_transform(&self, world_transform: Isometry3<T>) {
self.world_transform_cache.replace(Some(world_transform));
}
pub fn world_transform(&self) -> Ref<Option<Isometry3<T>>> {
self.world_transform_cache.borrow()
}
}
#[derive(Debug, Clone)]
pub struct LinkBuilder<T: Real> {
name: String,
joint: Joint<T>,
transform: Isometry3<T>,
}
impl<T> Default for LinkBuilder<T>
where
T: Real,
{
fn default() -> Self {
Self::new()
}
}
impl<T> LinkBuilder<T>
where
T: Real,
{
pub fn new() -> LinkBuilder<T> {
LinkBuilder {
name: "".to_string(),
joint: Joint::new("", JointType::Fixed),
transform: Isometry3::identity(),
}
}
pub fn name(mut self, name: &str) -> LinkBuilder<T> {
self.name = name.to_string();
self
}
pub fn joint(
mut self,
name: &str,
joint_type: JointType<T>,
limits: Option<Range<T>>,
) -> LinkBuilder<T> {
self.joint = Joint::new(name, joint_type);
self.joint.limits = limits;
self
}
pub fn transform(mut self, transform: Isometry3<T>) -> LinkBuilder<T> {
self.transform = transform;
self
}
pub fn translation(mut self, translation: Translation3<T>) -> LinkBuilder<T> {
self.transform.translation = translation;
self
}
pub fn rotation(mut self, rotation: UnitQuaternion<T>) -> LinkBuilder<T> {
self.transform.rotation = rotation;
self
}
pub fn finalize(self) -> Link<T> {
Link {
name: self.name,
joint: self.joint,
transform: self.transform,
world_transform_cache: RefCell::new(None),
}
}
}
#[derive(Debug, Clone)]
pub struct Mimic<T: Real> {
pub name: String,
pub multiplier: T,
pub offset: T,
}
impl<T> Mimic<T>
where
T: Real,
{
pub fn new(name: String, multiplier: T, offset: T) -> Self {
Mimic {
name: name,
multiplier,
offset,
}
}
pub fn mimic_angle(&self, from_angle: T) -> T {
from_angle * self.multiplier + self.offset
}
}