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//! # JobScheduler
//!
//! A simple cron-like job scheduling library for Rust.
//!
//! ## Usage
//!
//! Be sure to add the job_scheduler crate to your `Cargo.toml`:
//!
//! ```toml
//! [dependencies]
//! job_scheduler = "*"
//! ```
//!
//! Creating a schedule for a job is done using the `FromStr` impl for the
//! `Schedule` type of the [cron](https://github.com/zslayton/cron) library.
//!
//! The scheduling format is as follows:
//!
//! ```text
//! sec min hour day of month month day of week year
//! * * * * * * *
//! ```
//!
//! Note that the year may be omitted.
//!
//! Comma separated values such as `5,8,10` represent more than one time
//! value. So for example, a schedule of `0 2,14,26 * * * *` would execute
//! on the 2nd, 14th, and 26th minute of every hour.
//!
//! Ranges can be specified with a dash. A schedule of `0 0 * 5-10 * *`
//! would execute once per hour but only on day 5 through 10 of the month.
//!
//! Day of the week can be specified as an abbreviation or the full name.
//! A schedule of `0 0 6 * * Sun,Sat` would execute at 6am on Sunday and
//! Saturday.
//!
//! A simple usage example:
//!
//! ```rust,ignore
//! extern crate job_scheduler;
//! use job_scheduler::{JobScheduler, Job};
//! use std::time::Duration;
//!
//! fn main() {
//! let mut sched = JobScheduler::new();
//!
//! sched.add(Job::new("1/10 * * * * *".parse().unwrap(), || {
//! println!("I get executed every 10 seconds!");
//! }));
//!
//! loop {
//! sched.tick();
//!
//! std::thread::sleep(Duration::from_millis(500));
//! }
//! }
//! ```
extern crate chrono;
extern crate cron;
use chrono::DateTime;
use chrono::Utc;
pub use cron::Schedule;
/// A schedulable `Job`.
pub struct Job<'a> {
schedule: Schedule,
run: Box<(FnMut() -> ()) + 'a>,
last_tick: Option<DateTime<Utc>>,
}
impl<'a> Job<'a> {
/// Create a new job.
///
/// ```rust,ignore
/// // Run at second 0 of the 15th minute of the 6th, 8th, and 10th hour
/// // of any day in March and June that is a Friday of the year 2017.
/// let s: Schedule = "0 15 6,8,10 * Mar,Jun Fri 2017".into().unwrap();
/// Job::new(s, || println!("I have a complex schedule...") );
/// ```
pub fn new<T>(schedule: Schedule, run: T) -> Job<'a>
where T: 'a,
T: FnMut() -> ()
{
Job {
schedule,
run: Box::new(run),
last_tick: None,
}
}
fn tick(&mut self) {
let now = Utc::now();
if self.last_tick.is_none() {
self.last_tick = Some(now);
return;
}
for event in self.schedule.after(&self.last_tick.unwrap()) {
if event > now {
break;
}
(self.run)();
}
self.last_tick = Some(now);
}
}
#[derive(Default)]
/// The JobScheduler contains and executes the scheduled jobs.
pub struct JobScheduler<'a> {
jobs: Vec<Job<'a>>,
}
impl<'a> JobScheduler<'a> {
/// Create a new `JobScheduler`.
pub fn new() -> JobScheduler<'a> {
JobScheduler { jobs: Vec::new() }
}
/// Add a job to the `JobScheduler`
///
/// ```rust,ignore
/// let mut sched = JobScheduler::new();
/// sched.add(Job::new("1/10 * * * * *".parse().unwrap(), || {
/// println!("I get executed every 10 seconds!");
/// }));
/// ```
pub fn add(&mut self, job: Job<'a>) {
self.jobs.push(job)
}
/// The `tick` method increments time for the JobScheduler and executes
/// any pending jobs. It is recommended to sleep for at least 500
/// milliseconds between invocations of this method.
///
/// ```rust,ignore
/// loop {
/// sched.tick();
/// std::thread::sleep(Duration::from_millis(500));
/// }
/// ```
pub fn tick(&mut self) {
for mut job in &mut self.jobs {
job.tick();
}
}
}