pub trait Backend<M: MessageMetadata> {
// Required methods
fn store_outbound<'life0, 'async_trait>(
&'life0 self,
message: M,
) -> Pin<Box<dyn Future<Output = Result<(), BackendError<M>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn store_inbound<'life0, 'async_trait>(
&'life0 self,
message: M,
) -> Pin<Box<dyn Future<Output = Result<(), BackendError<M>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn clear_message_inbound<'life0, 'async_trait>(
&'life0 self,
peer_id: M::PeerId,
message_id: M::MessageId,
) -> Pin<Box<dyn Future<Output = Result<(), BackendError<M>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn clear_message_outbound<'life0, 'async_trait>(
&'life0 self,
peer_id: M::PeerId,
message_id: M::MessageId,
) -> Pin<Box<dyn Future<Output = Result<(), BackendError<M>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_pending_outbound<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<M>, BackendError<M>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_pending_inbound<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<M>, BackendError<M>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn store_value<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
key: &'life1 str,
value: &'life2 [u8],
) -> Pin<Box<dyn Future<Output = Result<(), BackendError<M>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn load_value<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>, BackendError<M>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
Each local client that uses a backend needs to have a different backend in order to not have collisions in the message tracker