[][src]Struct infuse::Renderer

pub struct Renderer { /* fields omitted */ }

Methods

impl Renderer[src]

pub fn new() -> Result<Renderer, JsValue>[src]

pub fn draw(self, render_items: &Vec<RenderItem>) -> Result<(), JsValue>[src]

pub fn add_shader(
    &mut self,
    name: String,
    vertex_shader: String,
    fragment_shader: String
) -> Result<(), String>
[src]

Auto Trait Implementations

impl !Send for Renderer

impl Unpin for Renderer

impl !Sync for Renderer

impl UnwindSafe for Renderer

impl RefUnwindSafe for Renderer

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]