1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
#![allow(clippy::clippy::float_cmp)]
use bitflags::bitflags;

use crate::input::mouse::MouseButton;
use crate::style::StyleColor;
use crate::sys;
use crate::Ui;

bitflags! {
    /// Item hover check option flags
    #[repr(transparent)]
    pub struct ItemHoveredFlags: u32 {
        /// Return true even if a popup window is blocking access to this item
        const ALLOW_WHEN_BLOCKED_BY_POPUP = sys::ImGuiHoveredFlags_AllowWhenBlockedByPopup;
        /// Return true even if an active item is blocking access to this item
        const ALLOW_WHEN_BLOCKED_BY_ACTIVE_ITEM = sys::ImGuiHoveredFlags_AllowWhenBlockedByActiveItem;
        /// Return true even if the position is obstructed or overlapped by another window
        const ALLOW_WHEN_OVERLAPPED = sys::ImGuiHoveredFlags_AllowWhenOverlapped;
        /// Return true even if the item is disabled
        const ALLOW_WHEN_DISABLED = sys::ImGuiHoveredFlags_AllowWhenDisabled;
        const RECT_ONLY = sys::ImGuiHoveredFlags_RectOnly;
    }
}

/// # Item/widget utilities
impl<'ui> Ui<'ui> {
    /// Returns `true` if the last item is hovered
    pub fn is_item_hovered(&self) -> bool {
        unsafe { sys::igIsItemHovered(0) }
    }
    /// Returns `true` if the last item is hovered based on the given flags
    pub fn is_item_hovered_with_flags(&self, flags: ItemHoveredFlags) -> bool {
        unsafe { sys::igIsItemHovered(flags.bits() as i32) }
    }
    /// Returns `true` if the last item is active
    pub fn is_item_active(&self) -> bool {
        unsafe { sys::igIsItemActive() }
    }
    /// Returns `true` if the last item is focused for keyboard/gamepad navigation
    pub fn is_item_focused(&self) -> bool {
        unsafe { sys::igIsItemFocused() }
    }
    /// Returns `true` if the last item is being clicked
    pub fn is_item_clicked(&self, button: MouseButton) -> bool {
        unsafe { sys::igIsItemClicked(button as i32) }
    }
    /// Returns `true` if the last item is visible
    pub fn is_item_visible(&self) -> bool {
        unsafe { sys::igIsItemVisible() }
    }
    /// Returns `true` if the last item modified its underlying value this frame or was pressed
    pub fn is_item_edited(&self) -> bool {
        unsafe { sys::igIsItemEdited() }
    }
    /// Returns `true` if the last item was just made active
    pub fn is_item_activated(&self) -> bool {
        unsafe { sys::igIsItemActivated() }
    }
    /// Returns `true` if the last item was just made inactive
    pub fn is_item_deactivated(&self) -> bool {
        unsafe { sys::igIsItemDeactivated() }
    }
    /// Returns `true` if the last item was just made inactive and made a value change when it was
    /// active
    pub fn is_item_deactivated_after_edit(&self) -> bool {
        unsafe { sys::igIsItemDeactivatedAfterEdit() }
    }
    /// Returns `true` if the last item open state was toggled
    pub fn is_item_toggled_open(&self) -> bool {
        unsafe { sys::igIsItemToggledOpen() }
    }
    /// Returns `true` if any item is hovered
    pub fn is_any_item_hovered(&self) -> bool {
        unsafe { sys::igIsAnyItemHovered() }
    }
    /// Returns `true` if any item is active
    pub fn is_any_item_active(&self) -> bool {
        unsafe { sys::igIsAnyItemActive() }
    }
    /// Returns `true` if any item is focused
    pub fn is_any_item_focused(&self) -> bool {
        unsafe { sys::igIsAnyItemFocused() }
    }
    /// Returns the upper-left bounding rectangle of the last item (in screen coordinates)
    pub fn item_rect_min(&self) -> [f32; 2] {
        let mut out = sys::ImVec2::zero();
        unsafe { sys::igGetItemRectMin(&mut out) }
        out.into()
    }
    /// Returns the lower-right bounding rectangle of the last item (in screen coordinates)
    pub fn item_rect_max(&self) -> [f32; 2] {
        let mut out = sys::ImVec2::zero();
        unsafe { sys::igGetItemRectMax(&mut out) }
        out.into()
    }
    /// Returns the size of the last item
    pub fn item_rect_size(&self) -> [f32; 2] {
        let mut out = sys::ImVec2::zero();
        unsafe { sys::igGetItemRectSize(&mut out) }
        out.into()
    }
    /// Allows the last item to be overlapped by a subsequent item.
    ///
    /// Both may be activated during the same frame before the later one takes priority.
    pub fn set_item_allow_overlap(&self) {
        unsafe { sys::igSetItemAllowOverlap() };
    }
    /// Makes the last item the default focused item of the window
    pub fn set_item_default_focus(&self) {
        unsafe { sys::igSetItemDefaultFocus() };
    }
}

/// # Miscellaneous utilities
impl<'ui> Ui<'ui> {
    /// Returns `true` if the rectangle (of given size, starting from cursor position) is visible
    pub fn is_cursor_rect_visible(&self, size: [f32; 2]) -> bool {
        unsafe { sys::igIsRectVisibleNil(size.into()) }
    }
    /// Returns `true` if the rectangle (in screen coordinates) is visible
    pub fn is_rect_visible(&self, rect_min: [f32; 2], rect_max: [f32; 2]) -> bool {
        unsafe { sys::igIsRectVisibleVec2(rect_min.into(), rect_max.into()) }
    }
    /// Returns the global imgui-rs time.
    ///
    /// Incremented by Io::delta_time every frame.
    pub fn time(&self) -> f64 {
        unsafe { sys::igGetTime() }
    }
    /// Returns the global imgui-rs frame count.
    ///
    /// Incremented by 1 every frame.
    pub fn frame_count(&self) -> i32 {
        unsafe { sys::igGetFrameCount() }
    }
    /// Returns a single style color from the user interface style.
    ///
    /// Use this function if you need to access the colors, but don't want to clone the entire
    /// style object.
    pub fn style_color(&self, style_color: StyleColor) -> [f32; 4] {
        self.ctx.style()[style_color]
    }
}