imgui-rs: Rust bindings for ImGui
Ultra hyper turbo cyber mega extra über experimental!!!
ui.window
.name
.size
.build
Currently implemented things
- Low-level API (imgui-sys)
- Renderer for easy integration with Glium projects (optional)
- Parts of high-level API
- Not horrible way of defining and passing null-terminated UTF-8 to ImGui
- Parts of imgui_demo.cpp reimplemented in Rust as an API usage example (examples/test_window_impl.rs)
Important but unimplemented things
- Documentation (rustdoc)
- Support passing a custom Program to Glium renderer (e.g. from a shader cache, or custom shader)
Core design questions and current choices
- Closures VS begin/end pairs (current choice: closures)
- Mutable references VS return values (current choice: mutable references)
- Passing around Ui<'ui> VS passing around &'ui Ui (current choice: Ui<'ui>)
- Splitting the API to smaller pieces VS all draw calls in Ui (current choice: all draw calls in Ui)
- Builder pattern for optional arguments VS something else (current choice: builder)
- Mutation functions in builders VS self-consuming functions in builders (current choice: self-consuming)
Compiling and running the demos
git clone https://github.com/Gekkio/imgui-rs
cd imgui-rs
git submodule update --init --recursive
cargo test
target/debug/examples/hello_world
target/debug/examples/test_window
target/debug/examples/test_window_impl
License
imgui-rs is licensed under the MIT license.