igdb-rs 0.0.22

IGDB - Video Game Database Api
Documentation

IGDB Rust Client

Build Status License Cargo Documentation

Non-Official Internet Game Database Rust Api Client

With igdb-rs you can easily retrieve video game related information such as:

  • Games
  • Game Engines,
  • Franchises,
  • Release Dates,
  • Multiplayer information
  • Videos
  • Artworks
  • Covers,
  • Screenshots
  • Websites

and much more!.

Use out of the box clients methods or build your own queries with RequestBuilder to retrieve the exact data that you are looking for.

You have a Code Samples section below to check some samples

IGDB site

https://www.igdb.com/

IGDB Api endpoints information site

https://api-docs.igdb.com/#endpoints

Documentation

Check the documentation here : docs

Examples

You can find some sample code snippets here: examples

Quickstart

Add the following lines to you Cargo.toml:

[dependencies]
igdb-rs = "*"

Or use cargo add if you have it installed:

$ cargo add igdb-rs

Endpoints

igdb-rs supports the following endpoints at this moment:

Endpoint Description
Artworks Official artworks (resolution and aspect ratio may vary)
Characters Video game characters
Companies Video game companies. Both publishers & developers
Covers The cover art of games
Games Video Games!
Game Engines Video game engines such as unreal engine.
Game Modes Single player, Multiplayer etc
Game Videos Videos associated with games
Franchises A list of video game franchises such as Star Wars.
Multiplayer Modes Data about the supported multiplayer types
Platforms The hardware used to run the game or game delivery network
Release Dates A handy endpoint that extends game release dates. Used to dig deeper into release dates, platforms and versions.
Screenshots Screenshots of games
Themes Video game themes
Websites A website url, usually associated with a game

Note: Clients are automatically generated with macros, so adding new endpoints is straightforward, if you need some other endpoint to be added feel free to request it or collaborate with the library submitting a pull request.

Code samples

With igdb-rs you can easily query the Internet Game Database.

You just need to create an IGDBClient object with your api key, you can sign and get one here: https://api.igdb.com/

let igdb_client = IGDBClient::new("user-key");

Game by name

let games_client = IGDBClient::new("user-key").games();
let game = games_client.get_first_by_name("Witcher 3").await.unwrap();

println!("Name: {}", game.name);
println!("Summary: {} ...", &game.summary[..150]);
println!("Story line: {}", game.storyline);
println!("Url: {}", game.url);

//  Name: The Witcher 3: Wild Hunt - Hearts of Stone
//  Summary: Hired by the Merchant of Mirrors, Geralt is tasked with overcoming Olgierd von Everec -- a ruthless bandit captain enchanted with the power of immorta ...
//  Story line: Professional monster slayer is hired to deal with a ruthless bandit captain who possesses the power of immortality.
//  Url: https://www.igdb.com/games/the-witcher-3-wild-hunt-hearts-of-stone

Games by name

 let games_client = IGDBClient::new("user-key").games();
        // Get ten first results containing Borderlands in it's name
        let games_results = games_client.get_by_name("Borderlands", 10).await.unwrap();

        for game in games_results {
            println!("Name: {}", game.name);
            println!("Story line: {}", game.storyline);
            println!("Url: {}", game.url);
        }

        //  Name: Borderlands: The Pre-Sequel - Lady Hammerlock The Baroness
        //  Story line:
        //  Url: https://www.igdb.com/games/borderlands-the-pre-sequel-lady-hammerlock-the-baroness
        //  Name: Borderlands Legends
        //  Story line:
        //  Url: https://www.igdb.com/games/borderlands-legends
        //  Name: Tales from the Borderlands: Episode 3 - Catch a Ride
        //  Story line:
        //  Url: https://www.igdb.com/games/tales-from-the-borderlands-episode-3-catch-a-ride
        //  Name: Borderlands 2: Game of the Year Edition
        //  Story line:
        //  Url: https://www.igdb.com/games/borderlands-2-game-of-the-year-edition

        //Omitted for brevity...

Game characters

let characters_client = igdb_client.characters();

 //Get Witcher 3 characters
 for ch in characters_client.get_by_game_id(1942, 10).await.unwrap() {
   println!("name: {}, slug: {}, url: {}", ch.name, ch.slug, ch.url);
 }

//  name: Dandelion, slug: dandelion, url: https://www.igdb.com/characters/dandelion
//  name: Jaskier, slug: jaskier, url: https://www.igdb.com/characters/jaskier
//  name: Emhyr Var Empreis, slug: emhyr-var-empreis, url: https://www.igdb.com/characters/emhyr-var-empreis
//  name: Ciri, slug: ciri, url: https://www.igdb.com/characters/ciri
//  name: Avallac'h, slug: avallach, url: https://www.igdb.com/characters/avallach

//Omitted for brevity...

Game engine info

  let igdb_client = IGDBClient::new("user-key");

  let games_client = igdb_client.games();
  let game = games_client
     .get_first_by_name("Riders of Asgard")
     .await
     .unwrap();

 let engine_id = game.game_engines.first().unwrap();

 let engines_client = igdb_client.game_engines();
 let engine = engines_client
     .get_first_by_id(*engine_id as usize)
     .await
     .unwrap();

 println!(
         "name: {}, url: {}, companies: {:?}",
         engine.name, engine.url, engine.companies
        );

    // name: Unreal Engine 4, url: https://www.igdb.com/game_engines/unreal-engine-4--1,
    // companies: [168, 11060]

Game release data

  let igdb_client = IGDBClient::new("user-key");

  let release_client = igdb_client.release_dates();

  //Get releases for Borderlands3 with id 19164
  let releases = release_client.get_by_game_id(19164, 10).await.unwrap();

  let platform_client = igdb_client.platforms();

  for release in releases {
    let platform = platform_client
        .get_first_by_id(release.platform as usize)
        .await
        .unwrap();

    println!(
            "platform: {} release date: {}",
            platform.name, release.human
            );
    }

    //  platform: Xbox One release date: 2019-Sep-13
    //  platform: PC (Microsoft Windows) release date: 2019-Sep-13
    //  platform: PlayStation 4 release date: 2019-Sep-13
    //  platform: Google Stadia release date: 2019-Sep-13

Game Videos Urls

  let igdb_client = IGDBClient::new("user-key");
  let videos_client = igdb_client.game_videos();

  //Query first 8 youtube videos for Witcher 3
  let response = videos_client.get_by_game_id(1942, 8).await.unwrap();

  for video in response {
    println!("{:?}", video);
 }

 // Youtube links for Witcher 3 Game

 //  GameVideo { id: 5993, game: 1942, video_id: "xQGam9OHSUo" }
 //  GameVideo { id: 5989, game: 1942, video_id: "_IBAovRNCuA" }
 //  GameVideo { id: 5995, game: 1942, video_id: "8ZLfJjlZKvc" }
 //  GameVideo { id: 5987, game: 1942, video_id: "5nLipy-Z4yo" }
 //  GameVideo { id: 5991, game: 1942, video_id: "6f8TbvsZ5Mk" }
 //  GameVideo { id: 5994, game: 1942, video_id: "p14dHAwLOmo" }
 //  GameVideo { id: 5990, game: 1942, video_id: "QrwGXAcE6ZA" }
 //  GameVideo { id: 5996, game: 1942, video_id: "sb81f-ejNSI" }

Screenshots and Covers download


    let igdb_client = IGDBClient::new("user-key");
    let games_client = igdb_client.games();
    let witcher = games_client.get_first_by_name("Witcher 3").await.unwrap();

    //Get the first 3 covers for the Witcher 3 game
    let covers_client = igdb_client.covers();
    let covers_response = covers_client.get_by_game_id(witcher.id, 3).await.unwrap();

    //Get the first 3 screenshots for the Witcher 3 game
    let screenshots_client = igdb_client.screenshots();
    let screenshots_response = screenshots_client
        .get_by_game_id(witcher.id, 3)
        .await
        .unwrap();

    for (i, cover) in covers_response.iter().enumerate() {
        covers_client
            .download_by_id(
                cover.id,
                format!("cover{}.jpg", i),
                MediaQuality::ScreenshotHuge,
            )
            .await
            .unwrap();
    }

    for (i, screenshot) in screenshots_response.iter().enumerate() {
        screenshots_client
        .download_by_id(
                screenshot.id,
                format!("screenshot{}.jpg", i),
                MediaQuality::ScreenshotHuge,
            )
            .await
            .unwrap();
    }

Custom Queries

Get Borderlands 2 multiplayer information building a custom query

   let idbg_client = IGDBClient::new("user-key");

   let games_client = idbg_client.games();

    let mut games_req = IGDBClient::create_request();
    games_req
        .add_field("id")
        .add_field("name")
        .search("Borderlands 2")
        .limit(3);

    let result = games_client.get(games_req).await.unwrap();

    let ids: Vec<String> = result.iter().map(|g| g.id.to_string()).collect();
    let names: Vec<String> = result.iter().map(|g| g.name.clone()).collect();

    let multiplayer_client = idbg_client.multiplayer_modes();

    let mut mul_request = IGDBClient::create_request();

    mul_request.all_fields().add_where_in("id".to_owned(), ids);

    let results = multiplayer_client.get(mul_request).await.unwrap();

    for (i, m) in results.iter().enumerate() {
        println!("{} has online coop: {}", names[i], m.onlinecoop);
        println!("{} has local coop: {}", names[i], m.lancoop);
    }

    //  Prints:
    //  Borderlands 2 has online coop: true
    //  Borderlands 2 has local coop: false

Game rating and votes

    let igdb_client = IGDBClient::new("user-key");
    let games_client = igdb_client.games();

    let game = games_client.get_first_by_name("Modern Warfare 3").await.unwrap();

    println!("Game: {}, rating: {}, total votes: {}", game.name, game.total_rating as usize, game.total_rating_count);

    //Game: Call of Duty: Modern Warfare 3, rating: 80, total votes: 442

Franchise games


   let igdb_client = IGDBClient::new("user-key");
        let franchises_client = igdb_client.franchises();
        let games_client = igdb_client.games();

        //Get games inside franchises containing name "Lego"
        for franchise in franchises_client
            .get_by_name("Lego", 5)
            .await
            .unwrap()
        {
            for game in &franchise.games {
                let game_info = games_client.get_first_by_id(*game as usize).await.unwrap();

                println!("Name: {}", game_info.name);
            }
        }

        // Name: Lego Indiana Jones 2: The Adventure Continues
        // Name: Lego Indiana Jones: The Original Adventures
        // Name: LEGO Star Wars II: The Original Trilogy
        // Name: Lego Racers 2
        // Name: LEGO Racers
        // Omitted for brevity...