1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
#![warn(missing_docs)]
//! Small tools to work with rust reducing
//! mutability and programming more functional
//! way.
//!
//! Mutability and sharing is bad.
//!
//! Viric mutability is bad.
//!
//! Mutability on large pieces of code is bad.
//!
//!
//! In Rust, we can have no viric, not shared
//! mutability. Let's reduce to small scopes...
//!
//!
//! For an introduction and context view, read...
//!
//! [README.md](https://github.com/jleahred/idata)
//!
//! A very basic example...
//!
//! ```rust
//!    extern crate idata;
//!    use idata::cont::IVec;
//!
//!    fn main() {
//!         let v = vec![1, 2];
//!         let v = v.ipush(3)
//!                  .ipush(4);
//!
//!        assert!(v == vec![1,2,3,4]);
//!    }
//!```
//!

/// Try getting a char from top of a Chars
/// returning the (char, remaining_chars) if possible
///
///  ```rust
///    extern crate idata;
///
///    fn main() {
///         let chars = "Hello world".chars();
///         let (ch, chars) = idata::consume_char(chars).unwrap();
///
///         assert!(ch == 'H');
///         assert!(chars.as_str() == "ello world");
///    }
///```
pub fn consume_char(mut chars: std::str::Chars) -> Option<(char, std::str::Chars)> {
    match chars.next() {
        Some(ch) => Some((ch, chars)),
        None => None,
    }
}

/// &mut propagates mutability to top
/// This is bad
///
/// You could have also a type working by owner shipt (to avoid
/// mutability propagation)
///
/// In several cases you will have problems due to references
///
/// To avoid it, steal_borrow will let you execute as owner
/// a function
///
///  ```rust
///     extern crate idata;
///
///     struct Ex {
///         val1: u16,
///         val2: u32,
///     }
///
///     impl Ex {
///         fn inc(mut self) -> Self {
///             self.val1 += 1;
///             self.val2 += 2;
///             self
///         }
///     }
///
///     fn test(rm_ex: &mut Ex) {
///         idata::steal_borrow(rm_ex, &|o : Ex| o.inc() );
///     }
///
///     fn main() {
///         let mut ex = Ex{ val1: 0, val2: 0};
///         test(&mut ex);
///
///         assert!(ex.val1 == 1);
///         assert!(ex.val2 == 2);
///     }
///```
pub fn steal_borrow<T>(target: &mut T, f: &dyn Fn(T) -> T) {
    let mut fake = unsafe { std::mem::zeroed() };
    std::mem::swap(&mut fake, target);
    let mut fake = f(fake);
    std::mem::swap(&mut fake, target);
    std::mem::forget(fake);
}

/// Operations on inmutable vars over an string
pub trait IString {
    /// Add a char to a String
    ///
    ///  ```rust
    ///    extern crate idata;
    ///    use idata::IString;
    ///
    ///    fn main() {
    ///         let s = "Hello world".to_string();
    ///         let s = s.ipush('!');
    ///
    ///         assert!(s == "Hello world!");
    ///    }
    ///```
    fn ipush(self, ch: char) -> String;

    /// Add a &str to a String
    ///
    ///  ```rust
    ///    extern crate idata;
    ///    use idata::IString;
    ///
    ///    fn main() {
    ///         let s = "Hello world".to_string();
    ///         let s = s.iappend("!!!");
    ///
    ///         assert!(s == "Hello world!!!");
    ///    }
    ///```
    fn iappend(self, txt: &str) -> String;

    /// Remove a char from a String
    ///
    ///  ```rust
    ///    extern crate idata;
    ///    use idata::IString;
    ///
    ///    fn main() {
    ///         let s = "Hello world!".to_string();
    ///         let s = s.ipop().unwrap();
    ///
    ///         assert!(s == "Hello world");
    ///    }
    ///```
    fn ipop(self) -> Option<String>;
}

impl IString for String {
    fn ipush(mut self, ch: char) -> String {
        self.push(ch);
        self
    }

    fn iappend(mut self, txt: &str) -> String {
        for ch in txt.chars() {
            self.push(ch);
        }
        self
    }

    fn ipop(mut self) -> Option<String> {
        self.pop()?;
        Some(self)
    }
}

pub mod cont {
    //! Module to work with containers

    /// Some operations to work with vectors
    ///
    pub trait IVec<T> {
        /// Push an element to a vector, and return the same vector
        ///
        ///  ```rust
        ///    extern crate idata;
        ///    use idata::cont::IVec;
        ///
        ///    fn main() {
        ///         let v = vec![1, 2];
        ///         let v = v.ipush(3)
        ///                  .ipush(4);
        ///
        ///        assert!(v == vec![1,2,3,4]);
        ///    }
        ///```
        fn ipush(self, T) -> Self;

        /// Append a vector to another
        ///
        ///  ```rust
        ///    extern crate idata;
        ///    use idata::cont::IVec;
        ///
        ///    fn main() {
        ///         let v1 = vec![1, 2];
        ///         let v2 = vec![3, 4, 5];
        ///         let v1 = v1.iappend(v2);
        ///
        ///         assert!(v1 == vec![1,2,3,4, 5]);
        ///    }
        ///```
        fn iappend(self, Vec<T>) -> Self;

        /// Remove an element from back of a vector
        ///
        ///  ```rust
        ///    extern crate idata;
        ///    use idata::cont::IVec;
        ///
        ///    fn main() {
        ///         let v1 = vec![1, 2, 3, 4, 5, 6];
        ///         let (o, v1) = v1.ipop();
        ///
        ///         assert!(v1 == vec![1,2,3,4, 5]);
        ///         assert!(o.unwrap() == 6);
        ///    }
        ///```
        fn ipop(self) -> (Option<T>, Self);
    }

    impl<T> IVec<T> for Vec<T> {
        fn ipush(mut self, v: T) -> Self {
            self.push(v);
            self
        }

        fn iappend(mut self, mut v: Vec<T>) -> Self {
            self.append(&mut v);
            self
        }

        fn ipop(mut self) -> (Option<T>, Self) {
            (self.pop(), self)
        }
    }
}

//-----------------------------------------------------------------------
//  TailCall
//-----------------------------------------------------------------------

pub mod tc {
    //! Recursive simulation with TCO
    //!
    //! We cannot use SSA in rust combined with a for loop
    //!
    //! It fits fine with recursion, but...alloc
    //!
    //! Rust doesn't have TCO (tail call optimization) in recursion.
    //!
    //! In some cases it could be expensive and even dangerous
    //!
    //! One option, could be to use next "trampolin"
    //!
    //!  ```rust
    //!    extern crate idata;
    //!    use idata::tc::*;
    //!
    //!    fn main() {
    //!         
    //!         let (sum, _) = tail_call((0, 0), |(acc, counter)| {
    //!             if counter < 101 {
    //!                 TailCall::Call((acc + counter, counter + 1))
    //!             } else {
    //!                 TailCall::Return((acc, counter))
    //!             }
    //!         });
    //!         assert!(sum == 5050);
    //!    }
    //!```

    /// Support to call or return from a recursive function
    pub enum TailCall<T, R> {
        /// Support to simulate a recursive call
        Call(T),
        /// Simultate a recursive return
        Return(R),
    }

    /// Function to simulate TCO. See example
    ///
    ///  ```rust
    ///    extern crate idata;
    ///    use idata::tc::*;
    ///
    ///    fn main() {
    ///         
    ///         let (sum, _) = tail_call((0, 0), |(acc, counter)| {
    ///             if counter < 101 {
    ///                 TailCall::Call((acc + counter, counter + 1))
    ///             } else {
    ///                 TailCall::Return((acc, counter))
    ///             }
    ///         });
    ///
    ///         assert!(sum == 5050);
    ///    }
    ///```
    pub fn tail_call<T, R, F>(seed: T, recursive_function: F) -> R
    where
        F: Fn(T) -> TailCall<T, R>,
    {
        let mut state = TailCall::Call(seed);
        loop {
            match state {
                TailCall::Call(arg) => {
                    state = recursive_function(arg);
                }
                TailCall::Return(result) => {
                    return result;
                }
            }
        }
    }
}