use leptos::prelude::*;
use super::SvgIcon;
#[component]
pub fn Gamepad2(#[prop(into, optional)] class: Signal<String>) -> impl IntoView {
view! {
<SvgIcon class=class>
<title>"Rust UI Icons - Gamepad2"</title>
<line x1="6" x2="10" y1="11" y2="11" />
<line x1="8" x2="8" y1="9" y2="13" />
<line x1="15" x2="15.01" y1="12" y2="12" />
<line x1="18" x2="18.01" y1="10" y2="10" />
<path d="M17.32 5H6.68a4 4 0 0 0-3.978 3.59c-.006.052-.01.101-.017.152C2.604 9.416 2 14.456 2 16a3 3 0 0 0 3 3c1 0 1.5-.5 2-1l1.414-1.414A2 2 0 0 1 9.828 16h4.344a2 2 0 0 1 1.414.586L17 18c.5.5 1 1 2 1a3 3 0 0 0 3-3c0-1.545-.604-6.584-.685-7.258-.007-.05-.011-.1-.017-.151A4 4 0 0 0 17.32 5z" />
</SvgIcon>
}
}