icon_baker 1.0.0

A simple solution for generating .ico and .icns icons.
Documentation

IconBaker (LIB)

Crate API Minimum rustc version

A simple solution for generating .ico and .icns icons. This crate serves as IconBaker CLI's internal library.

Intelligent Re-sampling

Icon Baker uses nearest-neighbor re-sampling by default, avoiding blurred edges when upsizing small bitmap sources:

Furthermore, Icon Baker only upsizes bitmap sources on an integer scale and fills the leftover pixels with a transparent border, providing pixel-perfect quality:

You can also specify the sampling filter of each Entry, by modifying their filter fields.

Supported Image Formats

Format Supported?
PNG All supported color types
JPEG Baseline and progressive
GIF Yes
BMP Yes
ICO Yes
TIFF Baseline(no fax support), LZW, PackBits
WEBP Lossy(Luma channel only)
PNM PBM, PGM, PPM, standard PAM
SVG Limited(flat filled shapes only)

Usage

This crate's API revolves around the concept of binding source images to an entry. The following example demonstrates this principle:

use icon_baker::prelude::*;

const N_ENTRIES: usize = 1;

fn main() {
    // Creating the icon
    let mut icon = Icon::ico(n_entries);

    // Importing the source image
    let src_image = SourceImage::form_path("img.jpg").unwrap();

    // Configuring the entry
    let entry = Entry::new(
        vec![(32, 32), (64, 64)] /* 32x32 and 64x64 sizes */,
        ResamplingFilter::Linear /* Iterpolate the image */,
        Crop::Square             /* Square image */
    );

    // Adding the entry
    icon.add_entry(entry, &src_image).unwrap();
}

Note that the capacity argument in the Icon::ico, Icon::icns, Icon::png_sequence and Icon::new methods specifies the expected number of entries in a given Icon, NOT the number of sizes (since a single entry can contain multiple sizes).

Sampling From Multiple Sources

Let's say you want to customize your icon so that the smaller versions of it are less detailed. IconBaker helps you achieve this by allowing to sample from multiple sources.

You can simply combine separate source images by specifying to which entry they should be assigned:

use icon_baker::prelude::*;

const N_ENTRIES: usize = 2;

fn main() {
    let mut icon = Icon::ico(n_entries);

    // Importing the source images
    let small = SourceImage::form_path("small.jpg").unwrap();
    let large = SourceImage::form_path("small.png").unwrap();

    // Configuring the entries
    let filter = ResamplingFilter::Nearest;
    let crop = Crop::Square;

    let s_entry = Entry::new(vec![(16, 16)], filter, crop);
    let l_entry = Entry::new(vec![(32, 32)], filter, crop);

    // Adding the entries
    icon.add_entry(s_entry, &small).unwrap();
    icon.add_entry(l_entry, &large).unwrap();
}

Note that different Entry instances do not need to share the same re-sampling options (namely the filter and crop fields) and can even share a common source field.

However, different entries cannot share a common Size in their sizes fields. For example, the following program will panic at second call of icon.add_entry():

use icon_baker::prelude::*;

const N_ENTRIES: usize = 2;

fn main() {
    let mut icon = Icon::ico(n_entries);

    // Importing the source images
    let src1 = SourceImage::form_path("src1.jpg").unwrap();
    let src2 = SourceImage::form_path("src2.png").unwrap();

    // Configuring the entries
    let filter = ResamplingFilter::Nearest;
    let crop = Crop::Square;

    let entry1 = Entry::new(vec![(16, 16)], filter, crop);
    let entry2 = Entry::new(vec![(16, 16)], filter, crop);

    // Adding the entries
    icon.add_entry(entry1, &src1).expect("Returns Ok(())");
    icon.add_entry(entry2, &src2).expect(
        "Returns Err(icon_baker::Error::SizeAlreadyIncluded((16, 16))))");
}

Writing to Files

Writing to files can be easily done by calling the Icon::write method:

use icon_baker::prelude::*;
use std::fs::File;

/* Const declarations */

fn main() {
    let mut icon = Icon::ico(N_ENTRIES);

    /* Process the icon */

    if let Ok(&file) = File::create("myfile.ico") {
        match icon.write(file) {
            Ok(()) => println!("File 'myfile.ico' saved!"),
            Err(_) => println!("An error occurred ;-;")
        }
    }
}

Note that the Icon::write method can also write to instances of any type which implements Write.

Limitations

There are two main limitations in this crate: both ICNS and SVG are not fully supported. Due to the use of external dependencies, this crate is not able to fully support the formal specifications of those two file formats.

However, the coverage provided by this external dependencies should be enough for most use cases.

ICNS Support

Icon Baker uses the icns crate for generating .icns files. The supported icon types are specified by the creators of such crate as follows:

OSType Description Supported?
ICON 32×32 1-bit icon No
ICN# 32×32 1-bit icon with 1-bit mask No
icm# 16×12 1-bit icon with 1-bit mask No
icm4 16×12 4-bit icon No
icm8 16×12 8-bit icon No
ics# 16×16 1-bit mask No
ics4 16×16 4-bit icon No
ics8 16x16 8-bit icon No
is32 16×16 24-bit icon Yes
s8mk 16x16 8-bit mask Yes
icl4 32×32 4-bit icon No
icl8 32×32 8-bit icon No
il32 32x32 24-bit icon Yes
l8mk 32×32 8-bit mask Yes
ich# 48×48 1-bit mask No
ich4 48×48 4-bit icon No
ich8 48×48 8-bit icon No
ih32 48×48 24-bit icon Yes
h8mk 48×48 8-bit mask Yes
it32 128×128 24-bit icon Yes
t8mk 128×128 8-bit mask Yes
icp4 16x16 32-bit PNG/JP2 icon PNG only
icp5 32x32 32-bit PNG/JP2 icon PNG only
icp6 64x64 32-bit PNG/JP2 icon PNG only
ic07 128x128 32-bit PNG/JP2 icon PNG only
ic08 256×256 32-bit PNG/JP2 icon PNG only
ic09 512×512 32-bit PNG/JP2 icon PNG only
ic10 512x512@2x "retina" 32-bit PNG/JP2 icon PNG only
ic11 16x16@2x "retina" 32-bit PNG/JP2 icon PNG only
ic12 32x32@2x "retina" 32-bit PNG/JP2 icon PNG only
ic13 128x128@2x "retina" 32-bit PNG/JP2 icon PNG only
ic14 256x256@2x "retina" 32-bit PNG/JP2 icon PNG only

SVG Support

IconBaker uses the nsvg crate for rasterizing .svg files. According to the authors of the crate:

Like NanoSVG, the rasterizer only renders flat filled shapes. It is not particularly fast or accurate, but it is a simple way to bake vector graphics into textures.

The author of icon_baker is inclined to search for alternatives to nsvg if inquired to. Help would be appreciated.