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use js_ffi::*;
pub struct HyperPixel {
instance: Option<JSObject>,
fn_init: JSInvoker,
fn_render: JSInvoker,
fn_width: JSInvoker,
fn_height: JSInvoker,
}
impl HyperPixel {
pub fn new(selector: &str) -> HyperPixel {
let mut h = HyperPixel {
instance: None,
fn_init: js!((selector)=>{
return new HyperPixel(document.querySelector(selector));
}),
fn_render: js!((function(mem,ptr,length){
let p = ptr/4;
let pixelView = (new Float32Array(mem)).subarray(p,p+length);
this.render(pixelView);
})),
fn_width: js!((function(mem,ptr,length){
return this.width;
})),
fn_height: js!((function(mem,ptr,length){
return this.height;
})),
};
h.init(selector);
h
}
fn init(&mut self, selector: &str) {
self.instance = Some(JSObject(self.fn_init.invoke_1(selector)))
}
pub fn dimensions(&self) -> (usize, usize) {
let w = self.fn_width.call_0(self.instance.as_ref().unwrap()) as usize;
let h = self.fn_height.call_0(self.instance.as_ref().unwrap()) as usize;
(w, h)
}
pub fn render(&self, colors: &[f32]) {
self.fn_render.call_3(
self.instance.as_ref().unwrap(),
WasmMemory,
colors.as_ptr() as u32,
colors.len() as u32,
);
}
}