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use std::collections::HashMap;
use std::convert::TryFrom;
use anyhow::{format_err, Error};
use log::warn;
mod blocks;
mod common;
mod db;
mod envelope;
pub use blocks::{build_blocks, BdlBlock};
pub use common::{extract_f32vec, extract_namesvec, AttrMap};
pub use db::{Construction, Frame, Glass, Material, MaterialProperties, WallCons, WindowCons, DB};
pub use envelope::{BoundaryType, Floor, Polygon, Shade, Space, ThermalBridge, Tilt, Wall, Window};
#[derive(Debug, Clone, Default)]
pub struct Data {
pub meta: HashMap<String, BdlBlock>,
pub db: DB,
pub spaces: Vec<Space>,
pub walls: Vec<Wall>,
pub windows: Vec<Window>,
pub tbridges: Vec<ThermalBridge>,
pub shadings: Vec<Shade>,
pub spaceconds: HashMap<String, BdlBlock>,
pub systemconds: HashMap<String, BdlBlock>,
pub schedules: HashMap<String, BdlBlock>,
}
impl Data {
pub fn new<T: AsRef<str>>(input: T) -> Result<Self, Error> {
let blocks = build_blocks(input.as_ref())?;
let (poly_blocks, blocks): (Vec<BdlBlock>, Vec<BdlBlock>) =
blocks.into_iter().partition(|b| &b.btype == "POLYGON");
let mut polygons: HashMap<String, Polygon> = Default::default();
for block in poly_blocks {
polygons.insert(block.name.clone(), Polygon::try_from(block)?);
}
let (floor_blocks, blocks): (Vec<BdlBlock>, Vec<BdlBlock>) =
blocks.into_iter().partition(|b| &b.btype == "FLOOR");
let mut floors: HashMap<String, Floor> = Default::default();
for block in floor_blocks {
floors.insert(block.name.clone(), Floor::try_from(block)?);
}
let (cons_blocks, blocks): (Vec<BdlBlock>, Vec<BdlBlock>) =
blocks.into_iter().partition(|b| &b.btype == "CONSTRUCTION");
let mut constructions: HashMap<String, Construction> = Default::default();
for block in cons_blocks {
constructions.insert(block.name.clone(), Construction::try_from(block)?);
}
let mut bdldata: Self = Default::default();
for block in blocks {
match block.btype.as_ref() {
"DEFECTOS" | "GENERAL-DATA" | "WORK-SPACE" | "BUILD-PARAMETERS" => {
bdldata.meta.insert(block.btype.clone(), block);
}
"WEEK-SCHEDULE-PD" | "DAY-SCHEDULE-PD" | "SCHEDULE-PD" | "RUN-PERIOD-PD" => {
bdldata.schedules.insert(block.name.clone(), block);
}
"SPACE-CONDITIONS" => {
bdldata.spaceconds.insert(block.name.clone(), block);
}
"SYSTEM-CONDITIONS" => {
bdldata.systemconds.insert(block.name.clone(), block);
}
"MATERIAL" => {
let e = Material::try_from(block)?;
bdldata.db.materials.insert(e.name.clone(), e);
}
"LAYERS" => {
let e = WallCons::try_from(block)?;
bdldata.db.wallcons.insert(e.name.clone(), e);
}
"GAP" => {
let e = WindowCons::try_from(block)?;
bdldata.db.windowcons.insert(e.name.clone(), e);
}
"NAME-FRAME" => {
let e = Frame::try_from(block)?;
bdldata.db.frames.insert(e.name.clone(), e);
}
"GLASS-TYPE" => {
let e = Glass::try_from(block)?;
bdldata.db.glasses.insert(e.name.clone(), e);
}
"SPACE" => {
let polygon_name = block.attrs.get_str("POLYGON")?;
let x = block.attrs.get_f32("X");
let y = block.attrs.get_f32("Y");
let mut space = Space::try_from(block)?;
let mut polygon = polygons
.get(&polygon_name)
.ok_or_else(|| {
format_err!(
"Polígono {} no encontrado para el espacio {}",
&polygon_name,
&space.name,
)
})?
.clone();
if let Ok(xval) = x {
polygon.vertices.iter_mut().for_each(|v| v.vector.x += xval);
}
if let Ok(yval) = y {
polygon.vertices.iter_mut().for_each(|v| v.vector.y += yval);
}
space.polygon = polygon;
let floor = floors.get(&space.floor).ok_or_else(|| {
format_err!(
"No se ha encontrado la planta {} del espacio {}",
space.floor,
space.name
)
})?;
space.height = floor.height;
space.z = floor.z;
space.floor_multiplier = floor.multiplier;
bdldata.spaces.push(space);
}
"CONSTRUCTION" => {
constructions.insert(block.name.clone(), Construction::try_from(block)?);
}
"EXTERIOR-WALL" | "ROOF" | "INTERIOR-WALL" | "UNDERGROUND-WALL" => {
let maybe_polygon_name = block.attrs.get_str("POLYGON");
let mut wall = Wall::try_from(block)?;
if let Some(mut geom) = wall.geometry.as_mut() {
let wall_name = wall.name.clone();
let polygon_name = maybe_polygon_name.unwrap();
let new_polygon = polygons.remove(&polygon_name).ok_or_else(|| {
format_err!(
"Polígono {} no encontrado para definición de muro {}",
&polygon_name,
&wall_name,
)
})?;
geom.polygon = new_polygon;
};
let cons = constructions.get(&wall.cons).ok_or_else(|| {
format_err!(
"No se ha definido la construcción {} del cerramiento {}",
wall.cons,
wall.name
)
})?;
let absorptance = cons.absorptance.unwrap_or(0.0);
let layersname = cons.wallcons.clone();
let mut layers = bdldata.db.wallcons.get_mut(&layersname).ok_or_else(|| {
format_err!(
"No se ha encontrado la definición de capas {} de la construcción {}",
layersname,
cons.wallcons
)
})?;
layers.absorptance = absorptance;
wall.cons = layersname;
bdldata.walls.push(wall);
}
"THERMAL-BRIDGE" => {
let e = ThermalBridge::try_from(block)?;
bdldata.tbridges.push(e);
}
"WINDOW" => {
bdldata.windows.push(Window::try_from(block)?);
}
"BUILDING-SHADE" => {
bdldata.shadings.push(Shade::try_from(block)?);
}
_ => {
warn!(
"Tipo desconocido. bname: {}, btype: {}",
block.name, block.btype
);
}
};
}
Ok(bdldata)
}
pub fn get_window<T: AsRef<str>>(&self, name: T) -> Option<&Window> {
self.windows.iter().find(|w| w.name == name.as_ref())
}
pub fn get_wall<T: AsRef<str>>(&self, name: T) -> Option<&Wall> {
self.walls.iter().find(|w| w.name == name.as_ref())
}
pub fn get_space<T: AsRef<str>>(&self, name: T) -> Option<&Space> {
self.spaces.iter().find(|w| w.name == name.as_ref())
}
}