[][src]Module hltas::types

Types representing various parts of .hltas scripts.

Structs

ActionKeys

Manually specified action keys.

AutoActions

Automatic actions such as strafing, auto-jump, etc.

DuckBeforeCollision

Duck-before-collision properties.

DuckBeforeGround

Duck-before-ground properties.

DuckWhenJump

Duck-when-jump properties.

FrameBulk

Represents a number of similar frames.

HLTAS

A HLTAS script.

JumpBug

Automatic jumpbug properties.

LeaveGroundAction

Leave the ground automatically.

MovementKeys

Manually specified movement keys.

Properties

Recognized HLTAS properties.

Seeds

Shared and non-shared RNG seeds.

StrafeSettings

Automatic strafing settings.

Enums

AutoMovement

Automatic yaw angle adjustment and strafing.

Button

Buttons which can be used for strafing.

Buttons

A buttons line.

LeaveGroundActionSpeed

Speed at which to leave the ground.

LeaveGroundActionType

How to leave the ground.

Line

A line in the frames section.

StrafeDir

Direction of automatic strafing.

StrafeType

Type of automatic strafing.

Times

Number of times this action must be executed.