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#![deny(future_incompatible, nonstandard_style)]
#![warn(missing_docs, rust_2018_idioms, clippy::pedantic)]
#![allow(
clippy::needless_pass_by_value,
clippy::type_complexity,
clippy::too_many_arguments
)]
#![cfg(any(dim2, dim3))]
#[cfg(feature = "rapier2d")]
pub extern crate rapier2d;
#[cfg(feature = "rapier3d")]
pub extern crate rapier3d;
use bevy::ecs::component::Component;
use bevy::prelude::*;
#[cfg(dim2)]
pub(crate) use rapier2d as rapier;
#[cfg(dim3)]
pub(crate) use rapier3d as rapier;
use heron_core::{CollisionEvent, PhysicsSystem};
pub use pipeline::{PhysicsWorld, RayCastInfo, ShapeCastCollisionInfo, ShapeCastCollisionType};
use crate::rapier::dynamics::{
self, CCDSolver, IntegrationParameters, IslandManager, JointSet, RigidBodySet,
};
use crate::rapier::geometry::{self, BroadPhase, ColliderSet, NarrowPhase};
pub use crate::rapier::na as nalgebra;
use crate::rapier::pipeline::{PhysicsPipeline, QueryPipeline};
mod acceleration;
mod body;
pub mod convert;
mod damping;
mod pipeline;
mod shape;
mod velocity;
#[must_use]
#[derive(Debug, Copy, Clone, Default)]
pub struct RapierPlugin;
#[derive(Debug, Copy, Clone, Eq, PartialEq, Component)]
pub struct RigidBodyHandle(dynamics::RigidBodyHandle);
#[derive(Debug, Copy, Clone, Eq, PartialEq, Component)]
pub struct ColliderHandle(geometry::ColliderHandle);
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, SystemLabel)]
enum InternalSystem {
TransformPropagation,
}
impl Plugin for RapierPlugin {
fn build(&self, app: &mut App) {
app.add_plugin(heron_core::CorePlugin)
.init_resource::<PhysicsPipeline>()
.init_resource::<body::HandleMap>()
.init_resource::<shape::HandleMap>()
.init_resource::<IntegrationParameters>()
.add_event::<CollisionEvent>()
.insert_resource(BroadPhase::new())
.insert_resource(NarrowPhase::new())
.insert_resource(RigidBodySet::new())
.insert_resource(QueryPipeline::new())
.insert_resource(IslandManager::new())
.insert_resource(ColliderSet::new())
.insert_resource(JointSet::new())
.insert_resource(CCDSolver::new())
.stage("heron-physics", |schedule: &mut Schedule| {
schedule
.add_stage("heron-remove", removal_stage())
.add_stage("heron-update-rapier-world", update_rapier_world_stage())
.add_stage("heron-create-new-bodies", body_update_stage())
.add_stage("heron-create-new-colliders", create_collider_stage())
})
.add_system_set_to_stage(CoreStage::PostUpdate, step_systems());
}
}
fn removal_stage() -> SystemStage {
SystemStage::single_threaded()
.with_system(body::remove_invalids_after_components_removed)
.with_system(shape::remove_invalids_after_components_removed)
.with_system(body::remove_invalids_after_component_changed)
.with_system(shape::remove_invalids_after_component_changed)
}
fn update_rapier_world_stage() -> SystemStage {
SystemStage::parallel()
.with_system(
bevy::transform::transform_propagate_system::transform_propagate_system
.label(InternalSystem::TransformPropagation),
)
.with_system(body::update_rapier_position.after(InternalSystem::TransformPropagation))
.with_system(velocity::update_rapier_velocity)
.with_system(acceleration::update_rapier_force_and_torque)
.with_system(damping::update_rapier_damping)
.with_system(damping::reset_rapier_damping)
.with_system(shape::update_position)
.with_system(shape::update_collision_groups)
.with_system(shape::update_sensor_flag)
.with_system(shape::remove_sensor_flag)
.with_system(shape::reset_collision_groups)
}
fn body_update_stage() -> SystemStage {
SystemStage::single_threaded()
.with_run_criteria(heron_core::should_run)
.with_system(body::create)
}
fn create_collider_stage() -> SystemStage {
SystemStage::single_threaded()
.with_run_criteria(heron_core::should_run)
.with_system(shape::create)
}
fn step_systems() -> SystemSet {
SystemSet::new()
.with_run_criteria(heron_core::should_run)
.with_system(pipeline::update_integration_parameters.before(PhysicsSystem::Events))
.with_system(pipeline::step.label(PhysicsSystem::Events))
.with_system(
body::update_bevy_transform
.label(PhysicsSystem::TransformUpdate)
.after(PhysicsSystem::Events),
)
.with_system(
velocity::update_velocity_component
.label(PhysicsSystem::VelocityUpdate)
.after(PhysicsSystem::Events),
)
.with_system(
velocity::update_rapier_velocity
.after(PhysicsSystem::Events)
.after(PhysicsSystem::VelocityUpdate),
)
}