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//! Module for 4x4 Matrices. //! //! A 4x4 matrix is needed for certain transformations on 3D vectors: //! //! * The 3D vector is promoted to a 4D vector (generally with a `w` component //! of 1.0) //! * The 4D vector is multiplied on the right by the 4x4 matrix. //! * The resulting 4D vector is turned back into a 3D vector by dividing `x`, //! `y`, and `z` by the `w` component (which is why 1.0 is considered the //! default). //! //! Because we usually care quite a bit about our ability to manipulate 3D //! vectors/points, the `Mat4` type is used much more than any other matrix. use super::*; /// A 4x4 Matrix. /// /// * Row Major: index via `m[row][col]` when picking a location. #[rustfmt::skip] #[derive(Debug)] #[cfg_attr(feature = "serde1", derive(Serialize, Deserialize))] #[derive(Clone, Copy, Default)] #[repr(align(16),C)] pub struct Mat4(pub [[f32; 4]; 4]); impl Mat4 { /// Const function for `Mat4` with 0.0 in all positions. /// /// ```rust /// use hektor::Mat4; /// const MAT4_ZERO: Mat4 = Mat4::zero(); /// assert_eq!(MAT4_ZERO, Mat4([ /// [0.0, 0.0, 0.0, 0.0], /// [0.0, 0.0, 0.0, 0.0], /// [0.0, 0.0, 0.0, 0.0], /// [0.0, 0.0, 0.0, 0.0], /// ])); /// ``` pub const fn zero() -> Self { Mat4([ [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], ]) } /// Const function for the identity `Mat4`. /// /// ```rust /// use hektor::Mat4; /// const MAT4_IDENTITY: Mat4 = Mat4::identity(); /// assert_eq!(MAT4_IDENTITY, Mat4([ /// [1.0, 0.0, 0.0, 0.0], /// [0.0, 1.0, 0.0, 0.0], /// [0.0, 0.0, 1.0, 0.0], /// [0.0, 0.0, 0.0, 1.0], /// ])); /// ``` pub const fn identity() -> Self { Mat4([ [1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0], ]) } /// Const function for a `Mat4` to scale a `Vec4` in 3D space. /// /// ```rust /// use hektor::Mat4; /// const MAT4_SCALE: Mat4 = Mat4::scale_xyz(2.0, 3.0, 4.0); /// assert_eq!(MAT4_SCALE, Mat4([ /// [2.0, 0.0, 0.0, 0.0], /// [0.0, 3.0, 0.0, 0.0], /// [0.0, 0.0, 4.0, 0.0], /// [0.0, 0.0, 0.0, 1.0], /// ])); /// ``` pub const fn scale_xyz(x: f32, y: f32, z: f32) -> Mat4 { Mat4([ [x, 0.0, 0.0, 0.0], [0.0, y, 0.0, 0.0], [0.0, 0.0, z, 0.0], [0.0, 0.0, 0.0, 1.0], ]) } /// Const function for a `Mat4` to translate a `Vec4` in 3D space. /// /// ```rust /// use hektor::Mat4; /// const MAT4_SCALE: Mat4 = Mat4::translate_xyz(2.0, 3.0, 4.0); /// assert_eq!(MAT4_SCALE, Mat4([ /// [1.0, 0.0, 0.0, 2.0], /// [0.0, 1.0, 0.0, 3.0], /// [0.0, 0.0, 1.0, 4.0], /// [0.0, 0.0, 0.0, 1.0], /// ])); /// ``` pub const fn translate_xyz(x: f32, y: f32, z: f32) -> Mat4 { Mat4([ [1.0, 0.0, 0.0, x], [0.0, 1.0, 0.0, y], [0.0, 0.0, 1.0, z], [0.0, 0.0, 0.0, 1.0], ]) } /// Views this `Mat4` as a linear block of 16x `f32` #[allow(dead_code)] // only used in fallback paths. fn as_floats(&self) -> &[f32] { unsafe { core::slice::from_raw_parts(self.0.as_ptr() as *const f32, 16) } } /// Views this `Mat4` as a mutable linear block of 16x `f32` #[allow(dead_code)] // only used in fallback paths. fn as_floats_mut(&mut self) -> &mut [f32] { unsafe { core::slice::from_raw_parts_mut(self.0.as_mut_ptr() as *mut f32, 16) } } } impl Deref for Mat4 { type Target = [[f32; 4]; 4]; /// Deref to the inner 4 element array of 4 element arrays fn deref(&self) -> &Self::Target { &self.0 } } impl DerefMut for Mat4 { /// DerefMut to the inner 4 element array of 4 element arrays fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 } } impl Index<usize> for Mat4 { type Output = [f32; 4]; /// Index a row fn index(&self, i: usize) -> &Self::Output { &self.0[i] } } impl IndexMut<usize> for Mat4 { /// IndexMut a row fn index_mut(&mut self, i: usize) -> &mut Self::Output { &mut self.0[i] } } impl Index<(usize, usize)> for Mat4 { type Output = f32; /// Index a (row,col) fn index(&self, (row, col): (usize, usize)) -> &Self::Output { &self.0[row][col] } } impl IndexMut<(usize, usize)> for Mat4 { /// IndexMut a (row,col) fn index_mut(&mut self, (row, col): (usize, usize)) -> &mut Self::Output { &mut self.0[row][col] } } impl From<[[f32; 4]; 4]> for Mat4 { /// Directly wraps the given array. fn from(array: [[f32; 4]; 4]) -> Self { Self(array) } } impl From<Mat4> for [[f32; 4]; 4] { /// Directly unwraps the given array. fn from(mat: Mat4) -> Self { mat.0 } } impl PartialEq for Mat4 { /// ```rust /// use hektor::Mat4; /// assert_eq!(Mat4::identity(), Mat4::identity()); /// ``` fn eq(&self, other: &Self) -> bool { if_sse2! {{ // TODO: benchmark this version against the early bailout version // https://rust.godbolt.org/z/cHAxeV we will assume for now that this is // faster based on the cycle count of the instructions involved. let row0out = _mm_cvtps_epi32(_mm_cmpeq_ps(load_ps!(self[0]), load_ps!(other[0]))); let row1out = _mm_cvtps_epi32(_mm_cmpeq_ps(load_ps!(self[1]), load_ps!(other[1]))); let row2out = _mm_cvtps_epi32(_mm_cmpeq_ps(load_ps!(self[2]), load_ps!(other[2]))); let row3out = _mm_cvtps_epi32(_mm_cmpeq_ps(load_ps!(self[3]), load_ps!(other[3]))); let row01out = _mm_and_si128(row0out, row1out); let row23out = _mm_and_si128(row2out, row3out); _mm_movemask_ps(_mm_cvtepi32_ps(_mm_and_si128(row01out, row23out))) == 0b1111 } else { self.0 == other.0 }} } /// ```rust /// use hektor::Mat4; /// assert_ne!(Mat4::zero(), Mat4::identity()); /// ``` fn ne(&self, other: &Self) -> bool { if_sse2! {{ let row0out = _mm_cvtps_epi32(_mm_cmpneq_ps(load_ps!(self[0]), load_ps!(other[0]))); let row1out = _mm_cvtps_epi32(_mm_cmpneq_ps(load_ps!(self[1]), load_ps!(other[1]))); let row2out = _mm_cvtps_epi32(_mm_cmpneq_ps(load_ps!(self[2]), load_ps!(other[2]))); let row3out = _mm_cvtps_epi32(_mm_cmpneq_ps(load_ps!(self[3]), load_ps!(other[3]))); let row01out = _mm_and_si128(row0out, row1out); let row23out = _mm_and_si128(row2out, row3out); _mm_movemask_ps(_mm_cvtepi32_ps(_mm_and_si128(row01out, row23out))) == 0b1111 } else { self.0 != other.0 }} } } impl Add<Mat4> for Mat4 { type Output = Mat4; /// Element-wise addition between two `Mat4`. /// /// ```rust /// use hektor::Mat4; /// let a = Mat4([ /// [1.0, 2.0, 3.0, 4.0], /// [5.0, 6.0, 7.0, 8.0], /// [9.0, 1.0, 2.0, 3.0], /// [4.0, 5.0, 6.0, 7.0], /// ]); /// let b = Mat4([ /// [0.6, 0.0, 6.2, 4.0], /// [5.0, 6.0, 7.0, 0.2], /// [4.0, 1.2, 7.0, 0.3], /// [0.8, 6.0, -9.0, 1.0], /// ]); /// let expected = Mat4([ /// [1.6, 2.0, 9.2, 8.0], /// [10.0, 12.0, 14.0, 8.2], /// [13.0, 2.2, 9.0, 3.3], /// [4.8, 11.0, -3.0, 8.0], /// ]); /// assert_eq!(a + b, expected); /// ``` fn add(self, rhs: Mat4) -> Self::Output { let mut z = Self::zero(); if_sse2! {{ for i in 0..4 { store_ps!(z[i], _mm_add_ps(load_ps!(self[i]), load_ps!(rhs[i]))); } } else { for (z_mut, (s, r)) in z.as_floats_mut().iter_mut().zip(self.as_floats().iter().zip(rhs.as_floats().iter())) { *z_mut = *s + *r; } }} z } } impl AddAssign<Mat4> for Mat4 { /// Element-wise addition into the `Mat4` on the left. /// /// ```rust /// use hektor::Mat4; /// let mut a = Mat4([ /// [1.0, 2.0, 3.0, 4.0], /// [5.0, 6.0, 7.0, 8.0], /// [9.0, 1.0, 2.0, 3.0], /// [4.0, 5.0, 6.0, 7.0], /// ]); /// let b = Mat4([ /// [0.6, 0.0, 6.2, 4.0], /// [5.0, 6.0, 7.0, 0.2], /// [4.0, 1.2, 7.0, 0.3], /// [0.8, 6.0, -9.0, 1.0], /// ]); /// let expected = Mat4([ /// [1.6, 2.0, 9.2, 8.0], /// [10.0, 12.0, 14.0, 8.2], /// [13.0, 2.2, 9.0, 3.3], /// [4.8, 11.0, -3.0, 8.0], /// ]); /// a += b; /// assert_eq!(a, expected); /// ``` fn add_assign(&mut self, rhs: Mat4) { if_sse2! {{ for i in 0..4 { store_ps!(self[i], _mm_add_ps(load_ps!(self[i]), load_ps!(rhs[i]))); } } else { for (s_mut, r) in self.as_floats_mut().iter_mut().zip(rhs.as_floats().iter()) { *s_mut = *s_mut + *r; } }} } } impl Add<f32> for Mat4 { type Output = Mat4; /// Adds the `f32` to each element of the `Mat4` (float on the right). /// /// ```rust /// use hektor::Mat4; /// let a = Mat4([ /// [1.0, 2.0, 3.0, 4.0], /// [5.0, 6.0, 7.0, 8.0], /// [9.0, 1.0, 2.0, 3.0], /// [4.0, 5.0, 6.0, 7.0], /// ]); /// let b = 30.0; /// let expected = Mat4([ /// [31.0, 32.0, 33.0, 34.0], /// [35.0, 36.0, 37.0, 38.0], /// [39.0, 31.0, 32.0, 33.0], /// [34.0, 35.0, 36.0, 37.0], /// ]); /// assert_eq!(a + b, expected); /// ``` fn add(self, rhs: f32) -> Self::Output { let mut z = Self::zero(); if_sse2! {{ let splat = _mm_set1_ps(rhs); for i in 0..4 { store_ps!(z[i], _mm_add_ps(load_ps!(self[i]), splat)); } } else { for (z_mut, s) in z.as_floats_mut().iter_mut().zip(self.as_floats().iter()) { *z_mut = *s + rhs; } }} z } } impl AddAssign<f32> for Mat4 { /// Adds the `f32` into each element of the `Mat4`. /// /// ```rust /// use hektor::Mat4; /// let mut a = Mat4([ /// [1.0, 2.0, 3.0, 4.0], /// [5.0, 6.0, 7.0, 8.0], /// [9.0, 1.0, 2.0, 3.0], /// [4.0, 5.0, 6.0, 7.0], /// ]); /// let b = 30.0; /// let expected = Mat4([ /// [31.0, 32.0, 33.0, 34.0], /// [35.0, 36.0, 37.0, 38.0], /// [39.0, 31.0, 32.0, 33.0], /// [34.0, 35.0, 36.0, 37.0], /// ]); /// a += b; /// assert_eq!(a, expected); /// ``` fn add_assign(&mut self, rhs: f32) { if_sse2! {{ let splat = _mm_set1_ps(rhs); for i in 0..4 { store_ps!(self[i], _mm_add_ps(load_ps!(self[i]), splat)); } } else { for s_mut in self.as_floats_mut().iter_mut() { *s_mut = *s_mut + rhs; } }} } } impl Add<Mat4> for f32 { type Output = Mat4; /// Adds the `f32` to each element of the `Mat4` (float on the left). /// /// ```rust /// use hektor::Mat4; /// let a = Mat4([ /// [1.0, 2.0, 3.0, 4.0], /// [5.0, 6.0, 7.0, 8.0], /// [9.0, 1.0, 2.0, 3.0], /// [4.0, 5.0, 6.0, 7.0], /// ]); /// let b = 30.0; /// let expected = Mat4([ /// [31.0, 32.0, 33.0, 34.0], /// [35.0, 36.0, 37.0, 38.0], /// [39.0, 31.0, 32.0, 33.0], /// [34.0, 35.0, 36.0, 37.0], /// ]); /// assert_eq!(b + a, expected); /// ``` fn add(self, rhs: Mat4) -> Self::Output { rhs + self } } impl Mul<Mat4> for f32 { type Output = Mat4; /// Multiplies the `f32` by each element of the `Mat4` (float on the left). /// /// ```rust /// use hektor::Mat4; /// let a = Mat4([ /// [1.0, 2.0, 3.0, 4.0], /// [5.0, 6.0, 7.0, 8.0], /// [9.0, 1.0, 2.0, 3.0], /// [4.0, 5.0, 6.0, 7.0], /// ]); /// let b = 10.0; /// let expected = Mat4([ /// [10.0, 20.0, 30.0, 40.0], /// [50.0, 60.0, 70.0, 80.0], /// [90.0, 10.0, 20.0, 30.0], /// [40.0, 50.0, 60.0, 70.0], /// ]); /// assert_eq!(b * a, expected); /// ``` fn mul(self, rhs: Mat4) -> Self::Output { rhs * self } } impl Mul<Mat4> for Mat4 { type Output = Mat4; /// Multiply this `Mat4` by the other `Mat4` on the right. /// /// ```rust /// use hektor::Mat4; /// let i = Mat4::identity(); /// assert_eq!(i * i, i); /// let a = Mat4([ /// [3.0, 5.0, 7.0, 8.0], /// [1.0, 2.0, 8.0, 7.0], /// [4.0, 5.0, 3.0, -2.0], /// [1.0, 6.0, 7.0, 9.0], /// ]); /// let b = Mat4([ /// [2.0, 8.0, 6.0, 9.0], /// [3.0, -5.0, 6.0, 7.0], /// [1.0, 4.0, 9.0, -3.0], /// [10.0, -2.0, 5.0, 2.0], /// ]); /// let expected = Mat4([ /// [108.0, 11.0, 151.0, 57.0], /// [86.0, 16.0, 125.0, 13.0], /// [6.0, 23.0, 71.0, 58.0], /// [117.0, -12.0, 150.0, 48.0], /// ]); /// assert_eq!(a * b, expected); /// ``` fn mul(self, rhs: Mat4) -> Self::Output { let mut z = Self::zero(); if_sse2! {{ let rhs0 = load_ps!(rhs[0]); let rhs1 = load_ps!(rhs[1]); let rhs2 = load_ps!(rhs[2]); let rhs3 = load_ps!(rhs[3]); for r in 0 .. 4 { let row128 = load_ps!(self[r]); let out0 = _mm_mul_ps(_mm_shuffle_ps(row128, row128, 0b00_00_00_00), rhs0); let out1 = _mm_mul_ps(_mm_shuffle_ps(row128, row128, 0b01_01_01_01), rhs1); let out2 = _mm_mul_ps(_mm_shuffle_ps(row128, row128, 0b10_10_10_10), rhs2); let out3 = _mm_mul_ps(_mm_shuffle_ps(row128, row128, 0b11_11_11_11), rhs3); let out01 = _mm_add_ps(out0, out1); let out23 = _mm_add_ps(out2, out3); store_ps!(z[r], _mm_add_ps(out01, out23)); } } else { for r in 0..4 { for c in 0..4 { for p in 0..4 { // I hope LLVM unrolls our 3 tier loop :( z[r][c] += self[r][p] * rhs[p][c]; } } } }} z } } impl Mul<f32> for Mat4 { type Output = Mat4; /// Multiplies the `f32` by each element of the `Mat4` (float on the right). /// /// ```rust /// use hektor::Mat4; /// let a = Mat4([ /// [1.0, 2.0, 3.0, 4.0], /// [5.0, 6.0, 7.0, 8.0], /// [9.0, 1.0, 2.0, 3.0], /// [4.0, 5.0, 6.0, 7.0], /// ]); /// let b = 10.0; /// let expected = Mat4([ /// [10.0, 20.0, 30.0, 40.0], /// [50.0, 60.0, 70.0, 80.0], /// [90.0, 10.0, 20.0, 30.0], /// [40.0, 50.0, 60.0, 70.0], /// ]); /// assert_eq!(a * b, expected); /// ``` fn mul(self, rhs: f32) -> Self::Output { let mut z = Self::zero(); if_sse2! {{ let splat = _mm_set1_ps(rhs); for i in 0..4 { store_ps!(z[i], _mm_mul_ps(load_ps!(self[i]), splat)); } } else { for (z_mut, s) in z.as_floats_mut().iter_mut().zip(self.as_floats().iter()) { *z_mut = *s * rhs; } }} z } } impl Mul<Vec4> for Mat4 { type Output = Vec4; /// Multiply this `Mat4` and a `Vec4` on the right. /// /// ```rust /// use hektor::{Mat4, Vec4}; /// let v = Vec4([1.0, 2.0, 3.0, 4.0]); /// assert_eq!(Mat4::identity() * v, v); /// assert_eq!(Mat4::zero() * v, Vec4::zero()); /// ``` fn mul(self, rhs: Vec4) -> Self::Output { if_sse2! {{ let rhs128 = load_ps!(rhs); Vec4([ horizontal_sum!(_mm_mul_ps(load_ps!(self[0]), rhs128)), horizontal_sum!(_mm_mul_ps(load_ps!(self[1]), rhs128)), horizontal_sum!(_mm_mul_ps(load_ps!(self[2]), rhs128)), horizontal_sum!(_mm_mul_ps(load_ps!(self[3]), rhs128)), ]) } else { let mut v = Vec4::zero(); for r in 0 .. 4 { let this_row = &self[r]; for c in 0 .. 4 { v[r] += this_row[c] * rhs[c]; } } v }} } } impl MulAssign<Mat4> for Mat4 { /// Multiply into this `Mat4` using the other `Mat4` on the right. /// /// ```rust /// use hektor::Mat4; /// let mut a = Mat4([ /// [3.0, 5.0, 7.0, 8.0], /// [1.0, 2.0, 8.0, 7.0], /// [4.0, 5.0, 3.0, -2.0], /// [1.0, 6.0, 7.0, 9.0], /// ]); /// let b = Mat4([ /// [2.0, 8.0, 6.0, 9.0], /// [3.0, -5.0, 6.0, 7.0], /// [1.0, 4.0, 9.0, -3.0], /// [10.0, -2.0, 5.0, 2.0], /// ]); /// let expected = Mat4([ /// [108.0, 11.0, 151.0, 57.0], /// [86.0, 16.0, 125.0, 13.0], /// [6.0, 23.0, 71.0, 58.0], /// [117.0, -12.0, 150.0, 48.0], /// ]); /// a *= b; /// assert_eq!(a, expected); /// ``` fn mul_assign(&mut self, rhs: Mat4) { // Even when doing mul_assign we have to accumulate the result into a // temporary value and then save it at the end. let mut z = Self::zero(); if_sse2! {{ macro_rules! linear_combination { ($a:expr, $b:expr) => {{ let a128 = load_ps!($a); let mut output = _mm_mul_ps(_mm_shuffle_ps(a128,a128,0b00_00_00_00), load_ps!($b[0])); output = _mm_add_ps(output, _mm_mul_ps(_mm_shuffle_ps(a128,a128,0b01_01_01_01), load_ps!($b[1]))); output = _mm_add_ps(output, _mm_mul_ps(_mm_shuffle_ps(a128,a128,0b10_10_10_10), load_ps!($b[2]))); output = _mm_add_ps(output, _mm_mul_ps(_mm_shuffle_ps(a128,a128,0b11_11_11_11), load_ps!($b[3]))); output }}; } for r in 0 .. 4 { store_ps!(z[r], linear_combination!(self[r], rhs)); } } else { for r in 0..4 { for c in 0..4 { for p in 0..4 { // I hope LLVM unrolls our 3 tier loop :( z[r][c] += self[r][p] * rhs[p][c]; } } } }} *self = z; } } impl MulAssign<f32> for Mat4 { /// Multiplies the `f32` into each element of the `Mat4`. /// /// ```rust /// use hektor::Mat4; /// let mut a = Mat4([ /// [1.0, 2.0, 3.0, 4.0], /// [5.0, 6.0, 7.0, 8.0], /// [9.0, 1.0, 2.0, 3.0], /// [4.0, 5.0, 6.0, 7.0], /// ]); /// let b = 10.0; /// let expected = Mat4([ /// [10.0, 20.0, 30.0, 40.0], /// [50.0, 60.0, 70.0, 80.0], /// [90.0, 10.0, 20.0, 30.0], /// [40.0, 50.0, 60.0, 70.0], /// ]); /// a *= b; /// assert_eq!(a, expected); /// ``` fn mul_assign(&mut self, rhs: f32) { if_sse2! {{ let splat = _mm_set1_ps(rhs); for i in 0..4 { store_ps!(self[i], _mm_mul_ps(load_ps!(self[i]), splat)); } } else { for s_mut in self.as_floats_mut().iter_mut() { *s_mut = *s_mut * rhs; } }} } } impl Sub<Mat4> for Mat4 { type Output = Mat4; /// Element-wise subtraction between two `Mat4`. /// /// ```rust /// use hektor::Mat4; /// let a = Mat4([ /// [1.0, 2.0, 3.0, 4.0], /// [5.0, 6.0, 7.0, 8.0], /// [9.0, 1.0, 2.0, 3.0], /// [4.0, 5.0, 6.0, 7.0], /// ]); /// let b = Mat4([ /// [0.5, 0.0, 6.0, 4.0], /// [5.0, 6.0, 7.0, 0.2], /// [4.0, 1.5, 7.0, 0.3], /// [0.8, 6.0, -9.0, 1.0], /// ]); /// let expected = Mat4([ /// [0.5, 2.0, -3.0, 0.0], /// [0.0, 0.0, 0.0, 7.8], /// [5.0, -0.5, -5.0, 2.7], /// [3.2, -1.0, 15.0, 6.0], /// ]); /// assert_eq!(a - b, expected); /// ``` fn sub(self, rhs: Mat4) -> Self::Output { let mut z = Self::zero(); if_sse2! {{ for i in 0..4 { store_ps!(z[i], _mm_sub_ps(load_ps!(self[i]), load_ps!(rhs[i]))); } } else { for (z_mut, (s, r)) in z.as_floats_mut().iter_mut().zip(self.as_floats().iter().zip(rhs.as_floats().iter())) { *z_mut = *s - *r; } }} z } } impl SubAssign<Mat4> for Mat4 { /// Element-wise subtraction by the `Mat4` on the left. /// /// ```rust /// use hektor::Mat4; /// let mut a = Mat4([ /// [1.0, 2.0, 3.0, 4.0], /// [5.0, 6.0, 7.0, 8.0], /// [9.0, 1.0, 2.0, 3.0], /// [4.0, 5.0, 6.0, 7.0], /// ]); /// let b = Mat4([ /// [0.5, 0.0, 6.0, 4.0], /// [5.0, 6.0, 7.0, 0.2], /// [4.0, 1.5, 7.0, 0.3], /// [0.8, 6.0, -9.0, 1.0], /// ]); /// let expected = Mat4([ /// [0.5, 2.0, -3.0, 0.0], /// [0.0, 0.0, 0.0, 7.8], /// [5.0, -0.5, -5.0, 2.7], /// [3.2, -1.0, 15.0, 6.0], /// ]); /// a -= b; /// assert_eq!(a, expected); /// ``` fn sub_assign(&mut self, rhs: Mat4) { if_sse2! {{ for i in 0..4 { store_ps!(self[i], _mm_sub_ps(load_ps!(self[i]), load_ps!(rhs[i]))); } } else { for (s_mut, r) in self.as_floats_mut().iter_mut().zip(rhs.as_floats().iter()) { *s_mut = *s_mut - *r; } }} } } impl Sub<f32> for Mat4 { type Output = Mat4; /// Subs the `f32` from each element of the `Mat4` (float on the right). /// /// ```rust /// use hektor::Mat4; /// let mut a = Mat4([ /// [1.0, 2.0, 3.0, 4.0], /// [5.0, 6.0, 7.0, 8.0], /// [9.0, 1.0, 2.0, 3.0], /// [4.0, 5.0, 6.0, 7.0], /// ]); /// let b = 1.0; /// let expected = Mat4([ /// [0.0, 1.0, 2.0, 3.0], /// [4.0, 5.0, 6.0, 7.0], /// [8.0, 0.0, 1.0, 2.0], /// [3.0, 4.0, 5.0, 6.0], /// ]); /// assert_eq!(a - b, expected); /// ``` fn sub(self, rhs: f32) -> Self::Output { let mut z = Self::zero(); if_sse2! {{ let splat = _mm_set1_ps(rhs); for i in 0..4 { store_ps!(z[i], _mm_sub_ps(load_ps!(self[i]), splat)); } } else { for (z_mut, s) in z.as_floats_mut().iter_mut().zip(self.as_floats().iter()) { *z_mut = *s - rhs; } }} z } } impl SubAssign<f32> for Mat4 { /// Subs the `f32` from each element of the `Mat4`. /// /// ```rust /// use hektor::Mat4; /// let mut a = Mat4([ /// [1.0, 2.0, 3.0, 4.0], /// [5.0, 6.0, 7.0, 8.0], /// [9.0, 1.0, 2.0, 3.0], /// [4.0, 5.0, 6.0, 7.0], /// ]); /// let b = 1.0; /// let expected = Mat4([ /// [0.0, 1.0, 2.0, 3.0], /// [4.0, 5.0, 6.0, 7.0], /// [8.0, 0.0, 1.0, 2.0], /// [3.0, 4.0, 5.0, 6.0], /// ]); /// a -= b; /// assert_eq!(a, expected); /// ``` fn sub_assign(&mut self, rhs: f32) { if_sse2! {{ let splat = _mm_set1_ps(rhs); for i in 0..4 { store_ps!(self[i], _mm_sub_ps(load_ps!(self[i]), splat)); } } else { for s_mut in self.as_floats_mut().iter_mut() { *s_mut = *s_mut - rhs; } }} } }