harmony_rust_sdk 0.8.0

Rust library to work with the Harmony chat protocol.
//! Example showcasing a very simple echo bot.
use std::sync::atomic::{AtomicBool, Ordering};

use harmony_rust_sdk::{
    api::chat::{self, stream_event, JoinGuildRequest},
    client::{
        api::{
            auth::AuthStepResponse,
            chat::{message::SendMessage, EventSource},
            profile::{UpdateProfile, UserStatus},
        },
        error::ClientResult,
        Client,
    },
};

use tracing::info;
use tracing_subscriber::EnvFilter;

const EMAIL: &str = "rust_sdk_test@example.org";
const USERNAME: &str = "rust_sdk_test";
const PASSWORD: &str = "123456789Ab";
const HOMESERVER: &str = "https://chat.harmonyapp.io:2289";

const GUILD_ID_FILE: &str = "guild_id";

static DID_CTRLC: AtomicBool = AtomicBool::new(false);

#[tokio::main(flavor = "current_thread")]
async fn main() -> ClientResult<()> {
    // Init logging
    tracing_subscriber::fmt()
        .with_env_filter(
            EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::from("info")),
        )
        .init();

    ctrlc::set_handler(|| {
        DID_CTRLC.store(true, Ordering::Relaxed);
    })
    .expect("Can't set Ctrl-C handler");

    let guild_invite = std::env::var("GUILD_INVITE");

    // Let's create our client first
    let client = Client::new(HOMESERVER.parse().unwrap(), None).await?;
    info!("Successfully created client.");

    // We try to login, if it fails we register (which also authenticates)
    client.begin_auth().await?;
    client.next_auth_step(AuthStepResponse::Initial).await?;
    client
        .next_auth_step(AuthStepResponse::login_choice())
        .await?;
    let login_result = client
        .next_auth_step(AuthStepResponse::login_form(EMAIL, PASSWORD))
        .await;

    if login_result.map_or(false, |maybe_step| maybe_step.is_some()) {
        info!("Login failed, let's try registering.");
        client.prev_auth_step().await?;
        client
            .next_auth_step(AuthStepResponse::register_choice())
            .await?;
        client
            .next_auth_step(AuthStepResponse::register_form(EMAIL, USERNAME, PASSWORD))
            .await?;
        info!("Successfully registered.");
    } else {
        info!("Successfully logon.");
    }

    // Change our bots status to online and make sure its marked as a bot
    client
        .call(
            UpdateProfile::default()
                .with_new_status(UserStatus::Online)
                .with_new_is_bot(true),
        )
        .await?;

    // Join the guild if invite is specified
    let guild_id = if let Ok(invite) = guild_invite {
        client.call(JoinGuildRequest::new(invite)).await?.guild_id
    } else {
        tokio::fs::read_to_string(GUILD_ID_FILE)
            .await
            .unwrap()
            .trim()
            .parse::<u64>()
            .unwrap()
    };
    tokio::fs::write(GUILD_ID_FILE, guild_id.to_string())
        .await
        .unwrap();
    info!("In guild: {}", guild_id);

    // Our bot's user id
    let self_id = client.auth_status().session().unwrap().user_id;

    client
        .event_loop(vec![EventSource::Guild(guild_id)], {
            move |client, event| {
                async move {
                    if DID_CTRLC.load(Ordering::Relaxed) {
                        return Ok(true);
                    }
                    if let chat::Event::Chat(stream_event::Event::SentMessage(sent_message)) = event
                    {
                        if let Some(message) = sent_message.message {
                            // Dont sent message if we sent it
                            if message.author_id != self_id {
                                info!("Echoing message: {}", sent_message.message_id);

                                let mut send_message =
                                    SendMessage::new(guild_id, sent_message.channel_id)
                                        .with_overrides(message.overrides)
                                        .with_metadata(message.metadata);

                                if let Some(in_reply_to) = message.in_reply_to {
                                    send_message = send_message.with_in_reply_to(in_reply_to);
                                }
                                if let Some(content) = message.content {
                                    send_message = send_message.with_content(content);
                                }

                                client.call(send_message).await?;
                            }
                        }
                    }
                    Ok(false)
                }
            }
        })
        .await?;

    // Change our bots status back to offline
    client
        .call(UpdateProfile::default().with_new_status(UserStatus::OfflineUnspecified))
        .await?;

    Ok(())
}