pub fn get_gl_display(&self) -> Option<GLDisplay>
[src]pub fn set_gl_display<T: IsA<GLDisplay>>(&self, display: &T)
[src]impl ContextGLExt for ContextRef
[src]pub fn get_gl_display(&self) -> Option<GLDisplay>
[src]pub fn set_gl_display<T: IsA<GLDisplay>>(&self, display: &T)
[src]