Struct grr::GraphicsPipelineDesc
[−]
[src]
pub struct GraphicsPipelineDesc<'a> { pub vertex_shader: &'a Shader, pub tessellation_control_shader: Option<&'a Shader>, pub tessellation_evaluation_shader: Option<&'a Shader>, pub geometry_shader: Option<&'a Shader>, pub fragment_shader: Option<&'a Shader>, }
Fields
vertex_shader: &'a Shader
tessellation_control_shader: Option<&'a Shader>
tessellation_evaluation_shader: Option<&'a Shader>
geometry_shader: Option<&'a Shader>
fragment_shader: Option<&'a Shader>