Struct grr::GraphicsPipelineDesc [] [src]

pub struct GraphicsPipelineDesc<'a> {
    pub vertex_shader: &'a Shader,
    pub tessellation_control_shader: Option<&'a Shader>,
    pub tessellation_evaluation_shader: Option<&'a Shader>,
    pub geometry_shader: Option<&'a Shader>,
    pub fragment_shader: Option<&'a Shader>,
}

Fields