[][src]Crate google_gameservices1

This documentation was generated from Game Services crate version 1.0.14+20200630, where 20200630 is the exact revision of the gameservices:v1 schema built by the mako code generator v1.0.14.

Everything else about the Game Services v1 API can be found at the official documentation site. The original source code is on github.

Features

Handle the following Resources with ease from the central hub ...

Not what you are looking for ? Find all other Google APIs in their Rust documentation index.

Structure of this Library

The API is structured into the following primary items:

  • Hub
    • a central object to maintain state and allow accessing all Activities
    • creates Method Builders which in turn allow access to individual Call Builders
  • Resources
    • primary types that you can apply Activities to
    • a collection of properties and Parts
    • Parts
      • a collection of properties
      • never directly used in Activities
  • Activities
    • operations to apply to Resources

All structures are marked with applicable traits to further categorize them and ease browsing.

Generally speaking, you can invoke Activities like this:

let r = hub.resource().activity(...).doit()

Or specifically ...

This example is not tested
let r = hub.projects().locations_game_server_deployments_configs_create(...).doit()
let r = hub.projects().locations_game_server_deployments_delete(...).doit()
let r = hub.projects().locations_realms_game_server_clusters_create(...).doit()
let r = hub.projects().locations_operations_get(...).doit()
let r = hub.projects().locations_game_server_deployments_update_rollout(...).doit()
let r = hub.projects().locations_realms_game_server_clusters_patch(...).doit()
let r = hub.projects().locations_realms_game_server_clusters_delete(...).doit()
let r = hub.projects().locations_realms_delete(...).doit()
let r = hub.projects().locations_game_server_deployments_patch(...).doit()
let r = hub.projects().locations_realms_patch(...).doit()
let r = hub.projects().locations_game_server_deployments_configs_delete(...).doit()
let r = hub.projects().locations_realms_create(...).doit()
let r = hub.projects().locations_game_server_deployments_create(...).doit()

The resource() and activity(...) calls create builders. The second one dealing with Activities supports various methods to configure the impending operation (not shown here). It is made such that all required arguments have to be specified right away (i.e. (...)), whereas all optional ones can be build up as desired. The doit() method performs the actual communication with the server and returns the respective result.

Usage

Setting up your Project

To use this library, you would put the following lines into your Cargo.toml file:

[dependencies]
google-gameservices1 = "*"
# This project intentionally uses an old version of Hyper. See
# https://github.com/Byron/google-apis-rs/issues/173 for more
# information.
hyper = "^0.10"
hyper-rustls = "^0.6"
serde = "^1.0"
serde_json = "^1.0"
yup-oauth2 = "^1.0"

A complete example

extern crate hyper;
extern crate hyper_rustls;
extern crate yup_oauth2 as oauth2;
extern crate google_gameservices1 as gameservices1;
use gameservices1::GameServerConfig;
use gameservices1::{Result, Error};
use std::default::Default;
use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage};
use gameservices1::GameServices;
 
// Get an ApplicationSecret instance by some means. It contains the `client_id` and 
// `client_secret`, among other things.
let secret: ApplicationSecret = Default::default();
// Instantiate the authenticator. It will choose a suitable authentication flow for you, 
// unless you replace  `None` with the desired Flow.
// Provide your own `AuthenticatorDelegate` to adjust the way it operates and get feedback about 
// what's going on. You probably want to bring in your own `TokenStorage` to persist tokens and
// retrieve them from storage.
let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate,
                              hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())),
                              <MemoryStorage as Default>::default(), None);
let mut hub = GameServices::new(hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())), auth);
// As the method needs a request, you would usually fill it with the desired information
// into the respective structure. Some of the parts shown here might not be applicable !
// Values shown here are possibly random and not representative !
let mut req = GameServerConfig::default();
 
// You can configure optional parameters by calling the respective setters at will, and
// execute the final call using `doit()`.
// Values shown here are possibly random and not representative !
let result = hub.projects().locations_game_server_deployments_configs_create(req, "parent")
             .config_id("sed")
             .doit();
 
match result {
    Err(e) => match e {
        // The Error enum provides details about what exactly happened.
        // You can also just use its `Debug`, `Display` or `Error` traits
         Error::HttpError(_)
        |Error::MissingAPIKey
        |Error::MissingToken(_)
        |Error::Cancelled
        |Error::UploadSizeLimitExceeded(_, _)
        |Error::Failure(_)
        |Error::BadRequest(_)
        |Error::FieldClash(_)
        |Error::JsonDecodeError(_, _) => println!("{}", e),
    },
    Ok(res) => println!("Success: {:?}", res),
}

Handling Errors

All errors produced by the system are provided either as Result enumeration as return value of the doit() methods, or handed as possibly intermediate results to either the Hub Delegate, or the Authenticator Delegate.

When delegates handle errors or intermediate values, they may have a chance to instruct the system to retry. This makes the system potentially resilient to all kinds of errors.

Uploads and Downloads

If a method supports downloads, the response body, which is part of the Result, should be read by you to obtain the media. If such a method also supports a Response Result, it will return that by default. You can see it as meta-data for the actual media. To trigger a media download, you will have to set up the builder by making this call: .param("alt", "media").

Methods supporting uploads can do so using up to 2 different protocols: simple and resumable. The distinctiveness of each is represented by customized doit(...) methods, which are then named upload(...) and upload_resumable(...) respectively.

Customization and Callbacks

You may alter the way an doit() method is called by providing a delegate to the Method Builder before making the final doit() call. Respective methods will be called to provide progress information, as well as determine whether the system should retry on failure.

The delegate trait is default-implemented, allowing you to customize it with minimal effort.

Optional Parts in Server-Requests

All structures provided by this library are made to be encodable and decodable via json. Optionals are used to indicate that partial requests are responses are valid. Most optionals are are considered Parts which are identifiable by name, which will be sent to the server to indicate either the set parts of the request or the desired parts in the response.

Builder Arguments

Using method builders, you are able to prepare an action call by repeatedly calling it's methods. These will always take a single argument, for which the following statements are true.

Arguments will always be copied or cloned into the builder, to make them independent of their original life times.

Structs

AuditConfig

Specifies the audit configuration for a service. The configuration determines which permission types are logged, and what identities, if any, are exempted from logging. An AuditConfig must have one or more AuditLogConfigs.

AuditLogConfig

Provides the configuration for logging a type of permissions. Example:

AuthorizationLoggingOptions

Authorization-related information used by Cloud Audit Logging.

Binding

Associates members with a role.

CancelOperationRequest

The request message for Operations.CancelOperation.

Chunk
CloudAuditOptions

Write a Cloud Audit log

Condition

A condition to be met.

ContentRange

Implements the Content-Range header, for serialization only

CounterOptions

Increment a streamz counter with the specified metric and field names.

CustomField

Custom fields. These can be used to create a counter with arbitrary field/value pairs. See: go/rpcsp-custom-fields.

DataAccessOptions

Write a Data Access (Gin) log

DefaultDelegate

A delegate with a conservative default implementation, which is used if no other delegate is set.

DeployedClusterState

The game server cluster changes made by the game server deployment.

DeployedFleet

Agones fleet specification and details.

DeployedFleetAutoscaler

Details about the Agones autoscaler.

DeployedFleetDetails

Details of the deployed Agones fleet.

DeployedFleetStatus

DeployedFleetStatus has details about the Agones fleets such as how many are running, how many allocated, and so on.

DummyNetworkStream
Empty

A generic empty message that you can re-use to avoid defining duplicated empty messages in your APIs. A typical example is to use it as the request or the response type of an API method. For instance:

ErrorResponse

A utility to represent detailed errors we might see in case there are BadRequests. The latter happen if the sent parameters or request structures are unsound

Expr

Represents a textual expression in the Common Expression Language (CEL) syntax. CEL is a C-like expression language. The syntax and semantics of CEL are documented at https://github.com/google/cel-spec.

FetchDeploymentStateRequest

Request message for GameServerDeploymentsService.FetchDeploymentState.

FetchDeploymentStateResponse

Response message for GameServerDeploymentsService.FetchDeploymentState.

FleetConfig

Fleet configs for Agones.

GameServerCluster

A game server cluster resource.

GameServerClusterConnectionInfo

The game server cluster connection information.

GameServerConfig

A game server config resource.

GameServerConfigOverride

A game server config override.

GameServerDeployment

A game server deployment resource.

GameServerDeploymentRollout

The game server deployment rollout which represents the desired rollout state.

GameServices

Central instance to access all GameServices related resource activities

GkeClusterReference

A reference to a GKE cluster.

JsonServerError

A utility type which can decode a server response that indicates error

LabelSelector

The label selector, used to group labels on the resources.

ListGameServerClustersResponse

Response message for GameServerClustersService.ListGameServerClusters.

ListGameServerConfigsResponse

Response message for GameServerConfigsService.ListGameServerConfigs.

ListGameServerDeploymentsResponse

Response message for GameServerDeploymentsService.ListGameServerDeployments.

ListLocationsResponse

The response message for Locations.ListLocations.

ListOperationsResponse

The response message for Operations.ListOperations.

ListRealmsResponse

Response message for RealmsService.ListRealms.

Location

A resource that represents Google Cloud Platform location.

LogConfig

Specifies what kind of log the caller must write

MethodInfo

Contains information about an API request.

MultiPartReader

Provides a Read interface that converts multiple parts into the protocol identified by RFC2387. Note: This implementation is just as rich as it needs to be to perform uploads to google APIs, and might not be a fully-featured implementation.

Operation

This resource represents a long-running operation that is the result of a network API call.

Policy

An Identity and Access Management (IAM) policy, which specifies access controls for Google Cloud resources.

PreviewCreateGameServerClusterResponse

Response message for GameServerClustersService.PreviewCreateGameServerCluster.

PreviewDeleteGameServerClusterResponse

Response message for GameServerClustersService.PreviewDeleteGameServerCluster.

PreviewGameServerDeploymentRolloutResponse

Response message for PreviewGameServerDeploymentRollout. This has details about the Agones fleet and autoscaler to be actuated.

PreviewRealmUpdateResponse

Response message for RealmsService.PreviewRealmUpdate.

PreviewUpdateGameServerClusterResponse

Response message for GameServerClustersService.PreviewUpdateGameServerCluster

ProjectLocationGameServerDeploymentConfigCreateCall

Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.

ProjectLocationGameServerDeploymentConfigDeleteCall

Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.

ProjectLocationGameServerDeploymentConfigGetCall

Gets details of a single game server config.

ProjectLocationGameServerDeploymentConfigListCall

Lists game server configs in a given project, location, and game server deployment.

ProjectLocationGameServerDeploymentCreateCall

Creates a new game server deployment in a given project and location.

ProjectLocationGameServerDeploymentDeleteCall

Deletes a single game server deployment.

ProjectLocationGameServerDeploymentFetchDeploymentStateCall

Retrieves information about the current state of the game server deployment. Gathers all the Agones fleets and Agones autoscalers, including fleets running an older version of the game server deployment.

ProjectLocationGameServerDeploymentGetCall

Gets details of a single game server deployment.

ProjectLocationGameServerDeploymentGetIamPolicyCall

Gets the access control policy for a resource. Returns an empty policy if the resource exists and does not have a policy set.

ProjectLocationGameServerDeploymentGetRolloutCall

Gets details a single game server deployment rollout.

ProjectLocationGameServerDeploymentListCall

Lists game server deployments in a given project and location.

ProjectLocationGameServerDeploymentPatchCall

Patches a game server deployment.

ProjectLocationGameServerDeploymentPreviewRolloutCall

Previews the game server deployment rollout. This API does not mutate the rollout resource.

ProjectLocationGameServerDeploymentSetIamPolicyCall

Sets the access control policy on the specified resource. Replaces any existing policy.

ProjectLocationGameServerDeploymentTestIamPermissionCall

Returns permissions that a caller has on the specified resource. If the resource does not exist, this will return an empty set of permissions, not a NOT_FOUND error.

ProjectLocationGameServerDeploymentUpdateRolloutCall

Patches a single game server deployment rollout. The method will not return an error if the update does not affect any existing realms. For example - if the default_game_server_config is changed but all existing realms use the override, that is valid. Similarly, if a non existing realm is explicitly called out in game_server_config_overrides field, that will also not result in an error.

ProjectLocationGetCall

Gets information about a location.

ProjectLocationListCall

Lists information about the supported locations for this service.

ProjectLocationOperationCancelCall

Starts asynchronous cancellation on a long-running operation. The server makes a best effort to cancel the operation, but success is not guaranteed. If the server doesn't support this method, it returns google.rpc.Code.UNIMPLEMENTED. Clients can use Operations.GetOperation or other methods to check whether the cancellation succeeded or whether the operation completed despite cancellation. On successful cancellation, the operation is not deleted; instead, it becomes an operation with an Operation.error value with a google.rpc.Status.code of 1, corresponding to Code.CANCELLED.

ProjectLocationOperationDeleteCall

Deletes a long-running operation. This method indicates that the client is no longer interested in the operation result. It does not cancel the operation. If the server doesn't support this method, it returns google.rpc.Code.UNIMPLEMENTED.

ProjectLocationOperationGetCall

Gets the latest state of a long-running operation. Clients can use this method to poll the operation result at intervals as recommended by the API service.

ProjectLocationOperationListCall

Lists operations that match the specified filter in the request. If the server doesn't support this method, it returns UNIMPLEMENTED.

ProjectLocationRealmCreateCall

Creates a new realm in a given project and location.

ProjectLocationRealmDeleteCall

Deletes a single realm.

ProjectLocationRealmGameServerClusterCreateCall

Creates a new game server cluster in a given project and location.

ProjectLocationRealmGameServerClusterDeleteCall

Deletes a single game server cluster.

ProjectLocationRealmGameServerClusterGetCall

Gets details of a single game server cluster.

ProjectLocationRealmGameServerClusterListCall

Lists game server clusters in a given project and location.

ProjectLocationRealmGameServerClusterPatchCall

Patches a single game server cluster.

ProjectLocationRealmGameServerClusterPreviewCreateCall

Previews creation of a new game server cluster in a given project and location.

ProjectLocationRealmGameServerClusterPreviewDeleteCall

Previews deletion of a single game server cluster.

ProjectLocationRealmGameServerClusterPreviewUpdateCall

Previews updating a GameServerCluster.

ProjectLocationRealmGetCall

Gets details of a single realm.

ProjectLocationRealmListCall

Lists realms in a given project and location.

ProjectLocationRealmPatchCall

Patches a single realm.

ProjectLocationRealmPreviewUpdateCall

Previews patches to a single realm.

ProjectMethods

A builder providing access to all methods supported on project resources. It is not used directly, but through the GameServices hub.

RangeResponseHeader
Realm

A realm resource.

RealmSelector

The realm selector, used to match realm resources.

ResumableUploadHelper

A utility type to perform a resumable upload from start to end.

Rule

A rule to be applied in a Policy.

ScalingConfig

Autoscaling config for an Agones fleet.

Schedule

The schedule of a recurring or one time event. The event's time span is specified by start_time and end_time. If the scheduled event's timespan is larger than the cron_spec + cron_job_duration, the event will be recurring. If only cron_spec + cron_job_duration are specified, the event is effective starting at the local time specified by cron_spec, and is recurring.

ServerError
ServerMessage
SetIamPolicyRequest

Request message for SetIamPolicy method.

SpecSource

Encapsulates Agones fleet spec and Agones autoscaler spec sources.

Status

The Status type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by gRPC. Each Status message contains three pieces of data: error code, error message, and error details.

TargetDetails

Details about the Agones resources.

TargetFleet

Target Agones fleet specification.

TargetFleetAutoscaler

Target Agones autoscaler policy reference.

TargetFleetDetails

Details of the target Agones fleet.

TargetState

Encapsulates the Target state.

TestIamPermissionsRequest

Request message for TestIamPermissions method.

TestIamPermissionsResponse

Response message for TestIamPermissions method.

XUploadContentType

The X-Upload-Content-Type header.

Enums

Error
Scope

Identifies the an OAuth2 authorization scope. A scope is needed when requesting an authorization token.

Traits

CallBuilder

Identifies types which represent builders for a particular resource method

Delegate

A trait specifying functionality to help controlling any request performed by the API. The trait has a conservative default implementation.

Hub

Identifies the Hub. There is only one per library, this trait is supposed to make intended use more explicit. The hub allows to access all resource methods more easily.

MethodsBuilder

Identifies types for building methods of a particular resource type

NestedType

Identifies types which are only used by other types internally. They have no special meaning, this trait just marks them for completeness.

Part

Identifies types which are only used as part of other types, which usually are carrying the Resource trait.

ReadSeek

A utility to specify reader types which provide seeking capabilities too

RequestValue

Identifies types which are used in API requests.

Resource

Identifies types which can be inserted and deleted. Types with this trait are most commonly used by clients of this API.

ResponseResult

Identifies types which are used in API responses.

ToParts

A trait for all types that can convert themselves into a parts string

UnusedType

Identifies types which are not actually used by the API This might be a bug within the google API schema.

Functions

remove_json_null_values

Type Definitions

Result

A universal result type used as return for all calls.