use crate*;
/// This is one of any number of data types that our application
/// uses. Golem will take care to persist all application state,
/// whether that state is local to a function being executed or
/// global across the entire program.
/// This holds the state of our application.
/// It is a global variable, which Rust doesn't like, so
/// we use `with_state` to access or update the global variable, so we
/// can avoid `unsafe` noise.
static mut STATE: State = State ;
;