Goban
Library to play with a rusty goban
Channel : stable
Only contains move generation, and rules there is no IA, neither front-end.
Exemple :
let mut g = Game::new(GobanSizes::Nine, Rule::Chinese);
let mut i = 35;
while !g.legals().count() != 0 && i != 0 {
g.play(
&g.legals().map(|coord| Move::Play(coord.0, coord.1))
.choose(&mut rand::thread_rng())
.unwrap());
i -= 1;
println!("{}", g.goban().pretty_string());
}
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etc...
What works (or seem to works)
- Capturing stones
- Playing
- Passing
- Resigning
- Naive implementation to count points
- Printing an ugly ascii goban
- Generate legals moves
- Japanese Rules
- Chinese Rules
In actual development
- Documentation
What is not in point:
- Complete end game
- Seki handling