Crate glutin

source ·
Expand description

The purpose of this library is to provide an OpenGL context on as many platforms as possible.

Building a window

There are two ways to create a window:

  • Calling Window::new().
  • Calling let builder = WindowBuilder::new() then builder.build().

The first way is the simpliest way and will give you default values.

The second way allows you to customize the way your window and GL context will look and behave.

Features

This crate has two Cargo features: window and headless.

  • window allows you to create regular windows and enables the WindowBuilder object.
  • headless allows you to do headless rendering, and enables the HeadlessRendererBuilder object.

By default only window is enabled.

Modules

  • Contains traits with platform-specific methods in them.

Structs

Enums

  • All APIs related to OpenGL that you can possibly get while using glutin.
  • Error that can happen when manipulating an OpenGL context.
  • Error that can happen while creating a window or a headless renderer.
  • Describes how glutin handles the cursor.
  • Describes the requested OpenGL context profiles.
  • Describes the OpenGL API and version that are being requested when a context is created.
  • Native platform identifier for a monitor. Different platforms use fundamentally different types to represent a monitor ID.
  • The behavior of the driver when you change the current context.
  • Specifies the tolerance of the OpenGL context to faults. If you accept raw OpenGL commands and/or raw shader code from an untrusted source, you should definitely care about this.

Statics

  • The minimum core profile GL context. Useful for getting the minimum required GL version while still running on OSX, which often forbids the compatibility profile features.

Traits

  • Trait that describes objects that have access to an OpenGL context.

Functions

Type Definitions