# 7.0
> Dec 23, 2023
- Bump to replace the yanked `glsl-6.0.3` version.
# 6.0.1
> Dec 19th, 2023
- Support `proc-macro-faithful-display-0.2`.
# 6.0
> Dec 7th, 2020
- Support for `glsl-6.0`.
# 5.0
> Jul 27th, 2020
- Support for `glsl-5.0`.
# 4.0
> Mon 6th Jan 2020
## Major changes
- Support for `glsl-4.0`.
# 3.0
> Wed 14th Nov 2019
## Major changes
- Adapt internals to support `glsl-3.0` version.
# 2.0
> Thu 24th Oct 2019
## Major changes
- Bump `glsl-2.0` version.
# 1.0
> Thu 18th of July 2019
- Adapt to the new `&str` parsing (especially because of the `Parse` trait).
## 0.3.1
> Sun 9th of December 2018
- Fix [a nasty bug](https://github.com/phaazon/glsl/issues/60) that was causing valid code to
break.
# 0.3
> Wed 21th of November 2018
- Add support for #define.
## 0.2.2
> Sun 11th of November 2018
- Fix internal code for tokenizers.
## 0.2.1
> Mon 5th of November 2018
- Add the `Tokenize` trait and move tokenizers in their own modules.
# 0.2
> Sun 21st of October 2018
- Support GLSL pragmas.
- Make the now redundant `glsl_str!` macro deprecated.
## 0.1.1
> Wed 10th of October 2018
- Fix some internal representation of produral Rust tokens.
# 0.1
> Fri 5th of October 2018
- Initial revision.