[][src]Struct glam::f32::Vec3A

#[repr(C)]pub struct Vec3A(_);

A 3-dimensional vector with SIMD support.

This type uses 16 byte aligned SIMD vector4 types for storage on supported platforms for better performance than the Vec3 type.

It is possible to convert between Vec3 and Vec3A types using From trait implementations.

Implementations

impl Vec3A[src]

pub fn new(x: f32, y: f32, z: f32) -> Self[src]

Creates a new Vec3A.

pub fn zero() -> Self[src]

Creates a new Vec3A with all elements set to 0.0.

pub fn one() -> Self[src]

Creates a new Vec3A with all elements set to 1.0.

pub fn unit_x() -> Self[src]

Creates a new Vec3A with values [x: 1.0, y: 0.0, z: 0.0].

pub fn unit_y() -> Self[src]

Creates a new Vec3A with values [x: 0.0, y: 1.0, z: 0.0].

pub fn unit_z() -> Self[src]

Creates a new Vec3A with values [x: 0.0, y: 0.0, z: 1.0].

pub fn splat(v: f32) -> Self[src]

Creates a new Vec3A with all elements set to v.

pub fn extend(self, w: f32) -> Vec4[src]

Creates a new Vec4 from self and the given w value.

pub fn truncate(self) -> Vec2[src]

Creates a Vec2 from the first three elements of self, removing z.

pub fn x(self) -> f32[src]

Returns element x.

pub fn y(self) -> f32[src]

Returns element y.

pub fn z(self) -> f32[src]

Returns element z.

pub fn x_mut(&mut self) -> &mut f32[src]

Returns a mutable reference to element x.

pub fn y_mut(&mut self) -> &mut f32[src]

Returns a mutable reference to element y.

pub fn z_mut(&mut self) -> &mut f32[src]

Returns a mutable reference to element z.

pub fn set_x(&mut self, x: f32)[src]

Sets element x.

pub fn set_y(&mut self, y: f32)[src]

Sets element y.

pub fn set_z(&mut self, z: f32)[src]

Sets element z.

pub fn dot(self, other: Self) -> f32[src]

Computes the dot product of self and other.

pub fn cross(self, other: Self) -> Self[src]

Computes the cross product of self and other.

pub fn length(self) -> f32[src]

Computes the length of self.

pub fn length_squared(self) -> f32[src]

Computes the squared length of self.

This is generally faster than Vec3A::length() as it avoids a square root operation.

pub fn length_reciprocal(self) -> f32[src]

Computes 1.0 / Vec3A::length().

For valid results, self must not be of length zero.

pub fn normalize(self) -> Self[src]

Returns self normalized to length 1.0.

For valid results, self must not be of length zero.

pub fn min(self, other: Self) -> Self[src]

Returns the vertical minimum of self and other.

In other words, this computes [x: min(x1, x2), y: min(y1, y2), z: min(z1, z2)], taking the minimum of each element individually.

pub fn max(self, other: Self) -> Self[src]

Returns the vertical maximum of self and other.

In other words, this computes [x: max(x1, x2), y: max(y1, y2), z: max(z1, z2)], taking the maximum of each element individually.

pub fn min_element(self) -> f32[src]

Returns the horizontal minimum of self's elements.

In other words, this computes min(x, y, z).

pub fn max_element(self) -> f32[src]

Returns the horizontal maximum of self's elements.

In other words, this computes max(x, y, z).

pub fn cmpeq(self, other: Self) -> Vec3AMask[src]

Performs a vertical == comparison between self and other, returning a Vec3AMask of the results.

In other words, this computes [x1 == x2, y1 == y2, z1 == z2, w1 == w2].

pub fn cmpne(self, other: Self) -> Vec3AMask[src]

Performs a vertical != comparison between self and other, returning a Vec3AMask of the results.

In other words, this computes [x1 != x2, y1 != y2, z1 != z2, w1 != w2].

pub fn cmpge(self, other: Self) -> Vec3AMask[src]

Performs a vertical >= comparison between self and other, returning a Vec3AMask of the results.

In other words, this computes [x1 >= x2, y1 >= y2, z1 >= z2, w1 >= w2].

pub fn cmpgt(self, other: Self) -> Vec3AMask[src]

Performs a vertical > comparison between self and other, returning a Vec3AMask of the results.

In other words, this computes [x1 > x2, y1 > y2, z1 > z2, w1 > w2].

pub fn cmple(self, other: Self) -> Vec3AMask[src]

Performs a vertical <= comparison between self and other, returning a Vec3AMask of the results.

In other words, this computes [x1 <= x2, y1 <= y2, z1 <= z2, w1 <= w2].

pub fn cmplt(self, other: Self) -> Vec3AMask[src]

Performs a vertical < comparison between self and other, returning a Vec3AMask of the results.

In other words, this computes [x1 < x2, y1 < y2, z1 < z2, w1 < w2].

pub fn from_slice_unaligned(slice: &[f32]) -> Self[src]

Creates a new Vec3A from the first four values in slice.

Panics

Panics if slice is less than three elements long.

pub fn write_to_slice_unaligned(self, slice: &mut [f32])[src]

Writes the elements of self to the first three elements in slice.

Panics

Panics if slice is less than three elements long.

pub fn abs(self) -> Self[src]

Returns a new Vec3A containing the absolute value of each element of the original Vec3A.

pub fn round(self) -> Self[src]

pub fn floor(self) -> Self[src]

pub fn ceil(self) -> Self[src]

pub fn sign(self) -> Self[src]

Returns a new Vec4 with elements representing the sign of self.

  • 1.0 if the number is positive, +0.0 or INFINITY
  • -1.0 if the number is negative, -0.0 or NEG_INFINITY

pub fn reciprocal(self) -> Self[src]

Computes the reciprocal 1.0/n of each element, returning the results in a new Vec3A.

pub fn lerp(self, other: Self, s: f32) -> Self[src]

Performs a linear interpolation between self and other based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to other.

pub fn is_normalized(self) -> bool[src]

Returns whether self of length 1.0 or not.

Uses a precision threshold of 1e-6.

pub fn abs_diff_eq(self, other: Self, max_abs_diff: f32) -> bool[src]

Returns true if the absolute difference of all elements between self and other is less than or equal to max_abs_diff.

This can be used to compare if two Vec3A's contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more on floating point comparisons see https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/

pub fn angle_between(self, other: Self) -> f32[src]

Returns the angle between two vectors, in radians.

The vectors do not need to be unit length, but this function does perform a sqrt.

Trait Implementations

impl Add<Vec3A> for Vec3A[src]

type Output = Self

The resulting type after applying the + operator.

impl AddAssign<Vec3A> for Vec3A[src]

impl AsMut<[f32; 3]> for Vec3A[src]

impl AsRef<[f32; 3]> for Vec3A[src]

impl Clone for Vec3A[src]

impl Copy for Vec3A[src]

impl Debug for Vec3A[src]

impl Default for Vec3A[src]

impl Display for Vec3A[src]

impl Div<Vec3A> for Vec3A[src]

type Output = Self

The resulting type after applying the / operator.

impl Div<Vec3A> for f32[src]

type Output = Vec3A

The resulting type after applying the / operator.

impl Div<f32> for Vec3A[src]

type Output = Self

The resulting type after applying the / operator.

impl DivAssign<Vec3A> for Vec3A[src]

impl DivAssign<f32> for Vec3A[src]

impl From<[f32; 3]> for Vec3A[src]

impl From<(f32, f32, f32)> for Vec3A[src]

impl From<Vec3> for Vec3A[src]

impl From<Vec3A> for Vec3[src]

impl From<Vec3A> for __m128[src]

impl From<Vec3A> for (f32, f32, f32)[src]

impl From<Vec3A> for [f32; 3][src]

impl From<__m128> for Vec3A[src]

impl Index<usize> for Vec3A[src]

type Output = f32

The returned type after indexing.

impl IndexMut<usize> for Vec3A[src]

impl Mul<Vec3A> for Mat3[src]

type Output = Vec3A

The resulting type after applying the * operator.

impl Mul<Vec3A> for Quat[src]

type Output = Vec3A

The resulting type after applying the * operator.

impl Mul<Vec3A> for Vec3A[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<Vec3A> for f32[src]

type Output = Vec3A

The resulting type after applying the * operator.

impl Mul<f32> for Vec3A[src]

type Output = Self

The resulting type after applying the * operator.

impl MulAssign<Vec3A> for Vec3A[src]

impl MulAssign<f32> for Vec3A[src]

impl Neg for Vec3A[src]

type Output = Self

The resulting type after applying the - operator.

impl PartialEq<Vec3A> for Vec3A[src]

impl PartialOrd<Vec3A> for Vec3A[src]

impl Sub<Vec3A> for Vec3A[src]

type Output = Self

The resulting type after applying the - operator.

impl SubAssign<Vec3A> for Vec3A[src]

Auto Trait Implementations

impl RefUnwindSafe for Vec3A

impl Send for Vec3A

impl Sync for Vec3A

impl Unpin for Vec3A

impl UnwindSafe for Vec3A

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.