[][src]Struct glam::f32::Vec2

#[repr(C)]
pub struct Vec2(_, _);

A 2-dimensional vector.

Methods

impl Vec2[src]

pub fn sign(self) -> Self[src]

Returns a new Vec4 with elements representing the sign of self.

  • 1.0 if the number is positive, +0.0 or INFINITY
  • -1.0 if the number is negative, -0.0 or NEG_INFINITY

pub fn reciprocal(self) -> Self[src]

Computes the reciprocal 1.0/n of each element, returning the results in a new Vec2.

pub fn lerp(self, other: Self, s: f32) -> Self[src]

Performs a linear interpolation between self and other based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to other.

pub fn is_normalized(self) -> bool[src]

Returns whether self is length 1.0 or not.

Uses a precision threshold of 1e-6.

pub fn abs_diff_eq(self, other: Self, max_abs_diff: f32) -> bool[src]

Returns true if the absolute difference of all elements between self and other is less than or equal to max_abs_diff.

This can be used to compare if two Vec2's contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more on floating point comparisons see https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/

pub fn new(x: f32, y: f32) -> Vec2[src]

Creates a new Vec2.

pub fn zero() -> Vec2[src]

Creates a new Vec2 with all elements set to 0.0.

pub fn one() -> Vec2[src]

Creates a new Vec2 with all elements set to 1.0.

pub fn unit_x() -> Vec2[src]

Creates a new Vec2 with values [x: 1.0, y: 0.0].

pub fn unit_y() -> Vec2[src]

Creates a new Vec2 with values [x: 0.0, y: 1.0].

pub fn splat(v: f32) -> Vec2[src]

Creates a new Vec2 with all elements set to v.

pub fn extend(self, z: f32) -> Vec3[src]

Creates a new Vec3 from self and the given z value.

pub fn x(self) -> f32[src]

Returns element x.

pub fn y(self) -> f32[src]

Returns element y.

pub fn x_mut(&mut self) -> &mut f32[src]

Returns a mutable reference to element x.

pub fn y_mut(&mut self) -> &mut f32[src]

Returns a mutable reference to element y.

pub fn set_x(&mut self, x: f32)[src]

Sets element x.

pub fn set_y(&mut self, y: f32)[src]

Sets element y.

pub fn dot(self, other: Vec2) -> f32[src]

Computes the dot product of self and other.

pub fn length(self) -> f32[src]

Computes the length of self.

pub fn length_squared(self) -> f32[src]

Computes the squared length of self.

This is generally faster than Vec2::length() as it avoids a square root operation.

pub fn length_reciprocal(self) -> f32[src]

Computes 1.0 / Vec2::length().

For valid results, self must not be of length zero.

pub fn normalize(self) -> Vec2[src]

Returns self normalized to length 1.0.

For valid results, self must not be of length zero.

pub fn min(self, other: Vec2) -> Vec2[src]

Returns the vertical minimum of self and other.

In other words, this computes [x: min(x1, x2), y: min(y1, y2)], taking the minimum of each element individually.

pub fn max(self, other: Vec2) -> Vec2[src]

Returns the vertical maximum of self and other.

In other words, this computes [x: max(x1, x2), y: max(y1, y2)], taking the maximum of each element individually.

pub fn min_element(self) -> f32[src]

Returns the horizontal minimum of self's elements.

In other words, this computes min(x, y).

pub fn max_element(self) -> f32[src]

Returns the horizontal maximum of self's elements.

In other words, this computes max(x, y).

pub fn cmpeq(self, other: Vec2) -> Vec2Mask[src]

Performs a vertical == comparison between self and other, returning a Vec2Mask of the results.

In other words, this computes [x1 == x2, y1 == y2, z1 == z2, w1 == w2].

pub fn cmpne(self, other: Vec2) -> Vec2Mask[src]

Performs a vertical != comparison between self and other, returning a Vec2Mask of the results.

In other words, this computes [x1 != x2, y1 != y2, z1 != z2, w1 != w2].

pub fn cmpge(self, other: Vec2) -> Vec2Mask[src]

Performs a vertical >= comparison between self and other, returning a Vec2Mask of the results.

In other words, this computes [x1 >= x2, y1 >= y2, z1 >= z2, w1 >= w2].

pub fn cmpgt(self, other: Vec2) -> Vec2Mask[src]

Performs a vertical > comparison between self and other, returning a Vec2Mask of the results.

In other words, this computes [x1 > x2, y1 > y2, z1 > z2, w1 > w2].

pub fn cmple(self, other: Vec2) -> Vec2Mask[src]

Performs a vertical <= comparison between self and other, returning a Vec2Mask of the results.

In other words, this computes [x1 <= x2, y1 <= y2, z1 <= z2, w1 <= w2].

pub fn cmplt(self, other: Vec2) -> Vec2Mask[src]

Performs a vertical < comparison between self and other, returning a Vec2Mask of the results.

In other words, this computes [x1 < x2, y1 < y2, z1 < z2, w1 < w2].

pub fn from_slice_unaligned(slice: &[f32]) -> Self[src]

Creates a new Vec2 from the first two values in slice.

Panics

Panics if slice is less than two elements long.

pub fn write_to_slice_unaligned(self, slice: &mut [f32])[src]

Writes the elements of self to the first two elements in slice.

Panics

Panics if slice is less than two elements long.

pub fn abs(self) -> Self[src]

Returns a new Vec2 containing the absolute value of each element of the original Vec2.

pub fn round(self) -> Self[src]

pub fn floor(self) -> Self[src]

pub fn ceil(self) -> Self[src]

Trait Implementations

impl Add<Vec2> for Vec2[src]

type Output = Self

The resulting type after applying the + operator.

impl AddAssign<Vec2> for Vec2[src]

impl AsMut<[f32; 2]> for Vec2[src]

impl AsRef<[f32; 2]> for Vec2[src]

impl Clone for Vec2[src]

impl Copy for Vec2[src]

impl Debug for Vec2[src]

impl Default for Vec2[src]

impl Display for Vec2[src]

impl Div<Vec2> for Vec2[src]

type Output = Self

The resulting type after applying the / operator.

impl Div<f32> for Vec2[src]

type Output = Self

The resulting type after applying the / operator.

impl DivAssign<Vec2> for Vec2[src]

impl DivAssign<f32> for Vec2[src]

impl From<[f32; 2]> for Vec2[src]

impl From<(f32, f32)> for Vec2[src]

impl From<Vec2> for (f32, f32)[src]

impl From<Vec2> for [f32; 2][src]

impl Index<usize> for Vec2[src]

type Output = f32

The returned type after indexing.

impl IndexMut<usize> for Vec2[src]

impl Mul<Vec2> for Mat2[src]

type Output = Vec2

The resulting type after applying the * operator.

impl Mul<Vec2> for Vec2[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<Vec2> for f32[src]

type Output = Vec2

The resulting type after applying the * operator.

impl Mul<f32> for Vec2[src]

type Output = Self

The resulting type after applying the * operator.

impl MulAssign<Vec2> for Vec2[src]

impl MulAssign<f32> for Vec2[src]

impl Neg for Vec2[src]

type Output = Self

The resulting type after applying the - operator.

impl PartialEq<Vec2> for Vec2[src]

impl PartialOrd<Vec2> for Vec2[src]

impl StructuralPartialEq for Vec2[src]

impl Sub<Vec2> for Vec2[src]

type Output = Self

The resulting type after applying the - operator.

impl SubAssign<Vec2> for Vec2[src]

Auto Trait Implementations

impl RefUnwindSafe for Vec2

impl Send for Vec2

impl Sync for Vec2

impl Unpin for Vec2

impl UnwindSafe for Vec2

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.